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ISSN 1321-8131
9 771321 813006
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How to
.
The Lion King
1 wars Arcade • • Earthworm Jim
Animaniacs • NBA Live 95 • Flink • Lethal Enforcers II • Maximum Carnage
Print Post Approved PP255003/00156. Vol 12/12
'“"L
© 1994 Cardz Distribution, Inc. Grand Prairie, Texas 75090 TEKCHROME* CARDZ Distribution Inc. © 1994 New Line Productions, Inc. All Rights Reserved
Distributed exclusively in Australia by Newsagents Direct Distribution Pty. Ltd Tel: (02) 353 9911
_. jf V jfc. JPfe I |l K ll IPpKp | | H ml ■ _ I a, _ _ - _ _ ~ M - % ¥
■ mannered bank clerk f(
) an indistructable, changeable,
f wise cradling hero who i
noves at warp speed will blow
■/ your mind.
Now you can get in on the
fun with this exciting, unique
110 card series based on the
movie and the original
Dark Horse comic books.
32 X APPEAL
It's big. it’s bad. And very
sexy. So prepare to meet thy
doom...
Art Director
Duane Hatherly
Mnun mmm...
DOOM
It’s on 32X. And it rocks.
STAR WARS ARCADE
A graphical feast on the 32X. But
can you play it?
FLINK
This guy needs a haircut. And your
help to get through this medieval
maze.
wBA Li vt.
Watch the little men jump in a key¬
way jamboree for the New Year.
NEWS ZONE
All the news that's fit to print. And
stuff that isn’t too.
GAME SPY
Go undercover and see games not
many other people have.
Production Editor
Matthew Hall
Cover Illustration
Frants Kantor
Contributors
Virode Imtarnasan,
Peter Burney, Fil Barlow,
Sam Hickman, Steve Bough,
David Thompson, Gary
Chaloner, Edward Larrosa
Advertising
Paul Taylor
® (02) 331 5006
Sally Apitz
(03) 867 6166
0
Proof Reading Legend
Brian ‘BLT Goggin
Production Coordinator
David Kent
Subscriptions Guru
Katrina Panayiotakis
Associate Publisher
Angie Daskalakis
Editorial Director
Andrew Cowell
Publisher
Philip Mason
© 1994 Mason Stewart Publishing Pty Ltd
(ACN 001 268 060)
Not an official Sega publication
Printed by Hannanprint,
140 Bourke Rd. Alexandria 2015
Distributed by Newsagents Direct
Distribution, 150 Bourke Road,
Alexandria 2015. (02) 353 9911
Material in this publication may not be
stored or reproduced without permission.
Editorial contributions are welcomed, but
are submitted at the sender's own risk.
Articles reflect the personal opinion of
the author and are not necessarily those
of the publisher.
* Recommended and
maximum retail price only.
GAME GUIDE
Your live-action guide to what’s due
and when.
MEGA MOUTH
Your chance to spout off about a
load of drivel.
COMPETITION
Win something very, very, cool. A
32X.
HINTS & TIPS
Want to know a secret about Mortal
Kombat II? This is where to look.
ASK AGATHA
Australia’s only Sega agony aunt is
here to soothe your ails.
GAMEBUSTER: THE CHAOS
ENGINE
You will now be able to go from
start to finish in about four-and-a-half
minutes (approximately).
ANIMANIACS
Three stupid little cartoon charac¬
ters doing cartoon-like things. But
that’s not all of it.
MAXIMUM CARNAGE
Spider-man gets tangled up in his
own web.
THE LION KING
It’s cute. It’s that pesky kitten. But
it’s not a bad game.
PROBOTECTOR
You get a big gun when you play
this. And you shoot stuff.
LETHAL ENFORCERS II
Step back in time with the Justifier
and a host of bad guys. And watch the
bullets fly.
EARTHWORM JIM
A worm. A machine gun. A whole
lot of fun.
62
64
SUBSCRIPTIONS
How to get a game for no cents at
all. You’d be mad not to.
PUMP ACTION
The hottest comic strip in Australia
It will blow you away. Without one sin¬
gle doubt.
END ZONE
Nearly 2000 years ago a guy was
born in a barn. This is his story...
r* '■*
AH
\trh41t1
BUBBLE & SQUEAK
Looks like it’s designed for kinder¬
garten under-graduates. There has to
be a catch.
DAZE BEFORE CHRISTMAS
A yuletide cash-in? Quite probably,
we reckon.
ip.
4
has launched the 32X, and now
eg h rpa llv is within your
32 -bit gaming really is
uraso especially as it will be av
6 for just a few bucks a night,
able for rental fo J , seen so far, the
»oe D ‘>» ml00kS
games are better _ but this is
am “ ine T. S to come. Welcome to a
iust a taste of things «.
ne w era of gamesplaytng-
December MEGAZONE
MEGA CD WITH GAME.
299.00
ANOTHER WORLD II .
104.50
AV88 HARRIER ASSAULT...
123.50
BATTLECORPS.
123.50
□ n DApcp
L-/ W 1 11 \ V_y L. 1 1 ■kiiAiiiBMifiMiagaiiiiiiaMi
123.50
BILL WALSH FOOTBALL.
95.00
CHUCK ROCK II.
104.50
DOUBLE SWITCH .
95.00
DRAGON’S LAIR.
104.50
DUNE
Li' W 1 1 L__ II g M i ( 1 1 irf ■■■■■■■ | * | * | a ■ ■ ■■ ■ i * | ■ i ■ ■ ■
104.50
ECCO THE DOLPHIN.
114.00
FIFA INT. SOCCER.
95.00
FINAL FIGHT.*..
104.50
FORMULA 1 RACING.
123.50
GROUND ZERO TEXAS.
104.50
JAGUAR XJS.
95.00
S ega’s Saturn, going on sale in Japan
around now, has had its cosmetics
changed for the final model. It was deemed
that the metallic sil-
ver-grey look was,
indeed, daggy.
Now, it sports
a very cool
m a tt-b I a c k -gg ;
finish. wHHBSl
do you get when you
Irive and a Game Clea
From our science correspondent
S ega plans to unleash another console
next year. And in keeping with its fond¬
ness for naming new hardware after
planets (or Roman gods, it’s your call), the new
machine has been codenamed ‘Venus’.
LCD
Details are scarce, but this is what we
know: It’s a handheld, with a built-in LCD
screen similar to the Game Gear. It’s also
going to be 16-bits. It doesn't take a genius to
work out that it’s probably going to be a com¬
pacted Mega Drive, just as the Game Gear is
basically a Master System.
DNA
In that case, it should have available a
handy library of ready-made games that simply
need to be re-packaged into more compact
carts. Good news for gamers on the move.
STD
Launch date and price are as yet uncertain.
Early next year is the best we can do for now.
Of course, as things become clearer, we’ll put
you in the picture.
P ostponed: Sega’s kiddie console, the
Pico, has been delayed slightly. The
brightly coloured educational ‘toy’ is now
set for a March release.
U h-oh. We made a bit of a boo-boo in
the October issue when we said that
Sega Ozisoft wouldn’t be distributing any
more 8-bit games in Australia. There will
still be new Master System and Game
Gear releases, though in reduced quanti¬
ties. Also, the company have pledged to
support the Master System through the
Classics range.
of Doom. Names touted for
the main roles include King
Arnie of Schwarzenegger,
Tom Berenger, and big Tony
Lockett.
■ D Software has signed a
I lucrative mega-moolah
deal with film giants
Universal Pictures to begin
production on a film version
N ot short of a few bob at the moment,
Electronic Arts has released its pre-
Christmas results from its Californian HQ.
Among many words like ‘fiscal’, ‘share’,
and ‘quarter’, were the facts that EA rev¬
enue amounted to $US86,287,000 for the
three months to September, ie, A lot.
From our sports reporter
C odemasters has signed
South African so-called
golf ‘star’ Ernie Els up for
a tie-in with Global Golf. And so
*
; this means that the multi-format
release will now be called Ernie
Els Golf.
M You’d! look ID Use that too if
you’d just been spea red through
the head a golf club.
K eep a lookout for cool Sega ads next
time you go to the movies. Sega
describes its new ad as a ‘technology’ ad
and although it focuses on the Sega brand
name, it features the company's high-tech
consoles including the Mega-CD, 32X, and
Saturn. It’s targeted at a more ‘mature’
audience, and so you’d find it screening in
True Lies rather than The Flintstones.
/. In
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—
december
E G A Z O N E
‘All -rightV, and finally ‘Arrgghh!’
as he dropped his load. This
might be because the vest
employs the similar technology
as that used by the US Military.
MMM...
The Aura Interactor retails for
$249 and while we don’t think
it’s a must-have, it’s definitely
worth checking out.
edroom-based virtual
reality comes a step
ll^P closer with the release
of the Aura Interactor, a VR-
style vest.
VIBRATION
Worn when playing games,
the vest adds feeling to game¬
playing by processing audio
output into pulsing vibrations.
It can be plugged not only into
a games system but also the
TV, stereo system and VCR.
THROBBING
We tried it out on Super
Street Fighter II and found it a
bit lame. Though when Matt
plugged it into F117 Nightstorm
for a Desert Storm bombing
mission he complained it
‘ 1 % r> t -
! . V § * - i
gave him a headache J|pf;
just over Baghdad but |MM
was heard yelling‘Yes!’, ^Hi
A nd what do you know?!
We’ve got one of these lit¬
tle babes to throw your way
should you want to dress up in
a funny vest and have loud
music and strange pulsations
run through your bod.
Simply tell us what bizarre-
but-practical use you’d put the
Aura Interactor to... the best
one wins.
Mail it to:
Mortal Kombat II jacket winners:
Sebastian Henry, Narrabundah, ACT;
Margaret Sloan, Thornleigh, NSW.
Lucky 13 video pack winners:
Daniel Muir, Bendigo, VIC; Craig
Hensley, Ulverstone, TAS; Glenn
Shepherd, Port Pirie, SA; Daniel Garcia,
Banora Point, NSW; Brendan Thorncraft,
Bathurst, NSW.
Sonic Books: Chris Haigh, Engadine,
NSW; Allan Chamberlain, Surrey Downs,
SA; Sean Boden, Grange, SA; Nicholas
Guion, Carrara, QLD; William Toohey,
Wagga Wagga, NSW; Andrew Owens,
Charlestown, NSW; Dane Marcuo,
Neutral Bay, NSW; Kellie Spiteri,
Elanora, QLD; B Robertson,
Gnowangerup, WA; Anthony Luppino,
Rooty Hill, NSW; Leigh Cooper, Black
Rock, VIC; Daniel Garcia, Banora Point,
NSW; Nicholas Liztow, Ascot, QLD; Ben
Donnison, Cranbourne, VIC.
By January 13. One entry per read¬
er and no big envelopes because they
take up too much space in our office.
A A bullet-proof faslalon I temf
Ooh, that
NSW 2010
%
From our European correspondents
#46
T op-notch high-brow film critics today
gave the thumbs up to the new French
arthouse film-noir cellulite classic
Streetfighter... (Oops, wrong magazine...)
KYLIE NUDE
Erm, you know about the movie that stars
Jean-Claude What-A-Man, Kylie Minogue and
some other guy? We’ve seen the script. And
we can exclusively confirm that Kylie Minogue
does not appear totally nude. What does hap¬
pen is that M. Bison goes mad (what a
surprise!), teams up with Sagat and takes 63
people hostage. As you do. Van Damme and
Kyles enter the fray
and meet ‘interest¬
ing’ characters along
the way, like Ken
and Ryu and those
intrepid TV reporters
Chun Li and Dee Jay.
OLD TRIPE
There’s fighting, chases, big explosions,
and stuff. It’s guaranteed to be either the best
movie ever or the biggest piece of old tripe
since Priscilla: Queen of The
Creme Brulee. Here are some
snaps.
REVOLUTIONARY
RENTAL SCHEME TRIALLED
From our Los Angeles office
new scheme is currently being pio¬
neered in the US by Sega which could
revolutionise the way that games are
rented. The trial uses special cartridges into
which games are downloaded as required.
CHIPS
The scheme uses cartridges built with
‘flash’ chips; these store game code like nor¬
mal ROMs, but can be erased and re-recorded
with new code by plugging them into machines
that access a huge catalogue of Sega games.
If successful, it could drastically broaden
the range of games available for rental here.
At the moment, many rental operators are
wary about stocking games that aren’t guar¬
anteed sure-fire hits. With this scheme,
there’s no stock risk as the operator down¬
loads games as, and when, they're needed.
SPICY SALSA DIP
Another benefit is that you could always be
certain of getting hold of popular games,
which may otherwise be out of stock. With this
system, there are as many copies of a game
as there are flash carts available.
T op Aussie metal mothers GF4 have
rocked the multi-media world with the
release of their debut single Sooner Or
Later on CD-ROM.
VIRGIN
else’s choice; click the Polaroid option and be
invited into the girls' personal inner sanc¬
tums; learn how the one called Lorinda’s two
cats and 14 guinea pigs got mashed; click
other icons and look at some boring stuff.
One of the first of its kind in the entire world,
the CD not only lets you mosh to the moody
minor chord dirge but you can play it on both
Mac or PC (it's not a CD+G so you won't get
graphics on a Mega-CD) and get a whole inter¬
active smorgasbord of jolly japeries. Watch the
dames frolic near-naked (with a snake]) in the
video clip; click the ‘Press Pass’ and you get to
ask your fave foxette the question of someone
SATAN
It's kind of self-indulgent and strictly for
fans. But if it’s used cleverly in the future it
could be pretty cool. BMG Records, home to
GF4, will be releasing more CD-ROM discs
from Boom Crash Opera and Divinyls in the
New Year. Call us old-fashioned but we, at
Megazone, await the first release from Alien
Sex Fiend with eager anticipation.
*
From our educational correspondent
T he Museum of Contemporary Art in The
Rocks, Sydney, is holding an animation
exhibition over the next couple of
months. The exhibition will cover both American
and Japanese animation and will feature a
banned Ren & Stimpy cartoon, among other
things. Why was it banned? We don’t know. To
find out, you’ll have to see for yourselves...
GROOVY
What’s this got to do with Sega, you may
ask? Well, as part of the exhibition, five Mega
Drives are on show - all running games that
feature particularly groovy animation such as
Ren & Stimpy and Daffy Duck. As a special
treat, one has been hooked up to a large-
screen projector so you can really show off
your gaming skills to the whole world.
FROODY
The event started on November 12, and will
continue 'til March 5, 1995. Tickets (for
entrance to the whole museum, not just this
exhibition) cost $8 adults, $5 kids and $18
for a family ticket.
T his month’s so-called ‘Lucky 13’
will keep your brain firmly
engaged in gear over the holiday peri¬
od, so there’ll be no over-indulgence
from readers of Megazone, thank you
very much. This month’s prize for the
10 most perceptive students of
Megazonia will get themselves a
Cracked Pack, comprising a set of
issues of a mag called Cracked and a
bunch of dumb postcards. Why?
Because Cracked is almost as stupid
as we are and they called us up and
said: ‘Have some copies to give
away.' Doesn't the world move in
mysterious ways? Erm, no.
A. What does ‘VDP’ stand for?
2. Who, hypothetically, is the
world's largest robot
manufacturer?
3. How do you launch a cow?
4*. Where do you get to go on a
‘trench run’?
5„ What happens to your opponent
when you activate Shang Tsung’s
Kin taro fatality?
6- Who gets to gobble down bugs?
7. What do you drink to become
Anti-Claus?
8* Who gets blood from Agatha?
9. What colour outfits do the cavalry
wear?
lO. What does Mary call the rug-rat
she drops?
AL. How many shots to
Soul?
a
. What happened to Matt when
he played Maximum Carnage ?
, What is the capital city of
Mongolia?
T o be one of 10 proud owners of
a Cracked mag and postcards,
answer all 13 questions (all the
answers, except one, are In this
Issue) and mail It to:
egazone Mucky 13 (Dec
PO Box 746,|Darlinghurst
NSW 2010
december MEGAZONE
And do it by January 13, 1995. One entry per reader, no rubbish, and include your name, address, telephone number and, for the personal data file we’re compiling on all of you, your age.
T hought Macaulay Culkin was getting just a bit too old for those sickly
child star parts? Wrong. He’s back yet again with another cutesy-
sweet comedy going by the name The Pagemaster, And if you’re
wondering what this has to do with you, well, Probe Software, based in
England, are currently working on a Mega Drive version of the film, which
will be the first simultaneous film/game release in history. Oh, my God!
The film, due for release in the Northern Hemisphere just before
Christmas, sees The Incredible Culk play (guess what?) another
precocious child who
is sent out on an
errand by his father,
gets caught up in a
freak storm and ends
up taking shelter in a
creepy library. (Cue
spooky music) Of
course, it turns out
that this is no ordinary
library, more of a
gateway to another
dimension where The
Pagemaster (played in the movie by Christopher Lloyd), a wizard with a
coat made from pages of books, is on hand to guide The Culk through a
multitude of potential disasters and life-threatening situations.
Not very strangely, this is the angle the video game takes too. There
are 70 platform levels, spread over three different lands - all replicating
the film as much as possible.
Probe worked closely with Twentieth Century-Fox, as Tony Beckwith, the
game’s producer, tells: “Fox were great at giving us stuff while the film
And finally, here it is: the first
simultaneous film/game release. Ta-da!
million dollar budget
used to produce the
film’s animation and
the programming
techniques used for
consoles, so inevitably
some compromises
had to be made.
“In the film,
Macaulay’s character
runs into some
▲ Go on, yoM little bugger, fall. Onto
spikes. And die a horrible, painful death
extremely large characters - too large to be practical on a humble
console. Frankenstein is enormous, so we thought we’d just use the
hand to give the impression something large is hidden in the shadows.
Moby Dick was so big in the film, we just couldn’t use him,” says Tony.
“He’s six times bigger than the dragon, and that’s as big as an entire
background. The big dragon wouldn’t have been interactive enough, so
we decided to have baby dragons instead, and we invented them."
Compromises aside, there’s no doubt that this is already looking very
impressive, and although there’s only a couple of levels that are actually
playable at the moment, the action is very fast-paced and the sprites are
true to their celluloid counterparts. And with big names such as Probe
(they developed Mortal Kombat /, II AND Alien 3) involved in the creation
of the game, you can expect to see some rather wonderful graphics,
great sound, and rivetting gameplay too.
Format: Mega Drive
Supplier: Probe/Virgin
was in production. We were given videos of preview animation showing
how the characters would move, and l went to Los Angeles to see the film
in an early cut state.
T Admittedly, we’d much rather hit
Macaulay over the head with a large
sword or feed him to a giant squid than
help the annoying little so-and-so.
V | ,v
There was no colour at
that stage, and the
music hadn’t been put
in, but it gave me a
clearer idea of how it
would look.”
However, there’s a
lot of difference
between the multi-
► The game is split
into three different
categories, fantasy,
adventure and horror.
All the sections revolve
around platform action,
although Probe assure
us that there will be
plenty of original
features contained
within the levels.
▼ The musicians sampled Macaulay Cutkin’s voice for
many of the levels and according to them, “What you hear
in the game is unmistakably Macaulay Culkin.” Hmmm.
*****
. jm
i .. . i ■
'•E
endered in 3D, unlike most other racing sims, you feel much more
in control of the car as the screen whips along to keep you in the
picture. A lot of effort has gone into the graphics and the fine detail is
wild - right down to the smoke trails of the tiny heat-seeking missiles
and excellent animation of the cars.
«
1 m
1 ** r.
mt
l(5PS 4
Whichever car you choose, make
sure it’s got a stereo with a volume
control that goes up to 11...
hits from Deep Purple and Steppenwolf and animated commentary by
some guy called Larry.
There are three skill levels, heaps of track layouts and enough variety
to keep you happy for days. A really excellent racing shoot ’em up and it
will be interesting to see how it pitches up with Micro Machines 2.
Format : Mega Drive
Supplier : Virgin
Buying a car is made ever so easy with a big
crane-type thing. I think I’ll have the red one.
DARKSEED
Y et another Mega-CD adventure title is due in town soon, although
Cyberdreams' Darkseed is infinitely more sinister than anything
we’ve seen to date. Based on the artwork of HR Giger (he was the dude
who designed the movie set for the Alien movie) the adventure revolves
around a young science fiction writer who discovers a gateway to a
parallel universe in his creepy Victorian mansion. The alien environment
is inhabited by
sinister beings who
intend to destroy
all humanity. And
after disturbing the
native population,
the writer now has
to juggle the fates
of both Earth and
the Alien world,
before a three-day
deadline is up. As
in most of these
types of adven¬
tures, the action
revolves around
solving clues, exploring rooms and being in the right place at the right
time. However, what really makes this adventure different is the fantastic
artwork and the creepy atmosphere employed throughout the game.
Format: Mega-CD
Supplier: Cyberdreams
Ait ih Ja ft.#, h
Ah, the open road. The sun on your
face, the wind in your hair, the baseball
bat in the back of your head...
►7 •
Mr*
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A “Where the hell did the remote
1 control for the video get to? I wanted to
tape Neighbours ...”
x.
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A I bet that globe has a flip-lid with lots
of booze inside. Let’s hope so...
or tne e;
[hat Roa
very soo
as a sur
f Road Rash
for release o
ai game was a pi
t there would be
with all five c<
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iste
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■ ■■ ■ " ■'
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or: T
RISE OF THE ROBOTS
T he burning question frequently asked in the corridors of power that
are the classification board: Are games too violent? We’ve seen
Baraka slice opponents in half with metal fingers and we’ve made Fei
Long kick the chin off the hapless fools that dare to enter the ring. But,
kids, they just haven’t seen nothing yet!
Rise of the Robots is the first of a brand new generation of games
that combine state of the art programming and advanced artificial
intelligence with the
▼ A smack in the gob realtty hurts when cu tting edge in design
delivered by a Sight-but-strong alloy fist. gnd graphics , t even
features a storyline
that could have been
lifted out of a George
Lucas movie.
Set, strangely, in
the future in a super-
tech society run by
megalomaniacs
served by robots,
something weird has happened deep within the bowels of society.
Electrocorp, the world’s largest robot manufacturer has invented the
ultimate in robot technology. But, what do you know?! The droid freaks
out and turns into a destructive psychotic. And it's here where you
come in.
The graphics are excellent. The development team concerned has
concentrated on originality and is the first game to feature quality
controllable 3D graphics.
There’s also the inclusion of fully morphing characters which change
right before your eyes. The moves have been choreographed by martial
▼ Two robots exchange biows. You’d
think they’d have guns, or something.
.This
Format: Master System/Galne Gear
E G A Z 0 If E
# 46
A “No, no, like this. Step ftwo three,
turn two three, step two three...”
arts experts, so you can imagine the amount of moves that each droid is
capable of.
Wary of games that took great but play like a donkey, the developers
are convinced that this game will last and they envisage parallels with
Street Fighter II in terms of depth. It will be out sometime around
February, according to latest reports.
Format: Mega Drive
Supplier: Time Warner Interactive
Nil
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A Oh oh, Books like we’ve broken it.
We’re in heaps of trouble now...
▼ “Darling, wall you marry me? 0 have
a ring made from an old toaster part.”
W*| V 1
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1-'| '';*f' I' >*'T
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There’s an easterly at
14mph and the hole’s 104
1 i I* * ’ J i ' ’ *~J! ■ ■ ‘ • f" T -X' - **’■'- I , Jt- r ‘ , j I . 1 ' • ■ • S *; 3 j, I
yards away. Best give it a
bloody good whack, then.
1U
1+ D. Ft
SI rok
Even
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A S’m sure we should have turned
left at the Dast set of traffic lights.
32X LATEST
A Wait ’til someone steps out onto the crossing, then hit the
gas pedal. Double points for wheelchairs and prams.
W hat should land on our desk just as we’re about to bail? Yeah,
we’ve managed to get hold of these exclusive shots of some up
and coming 32X titles.
First up is Super Motocross, a 3D biking game which will include an
option for different viewpoints, as in Virtua Racing. Unfortunately, the cart
‘only’ weighs in at 16 meg. The graphics do look quite impressive,
although at this stage the game is little more than a running demo, and to
be honest, is looking a little jerky. However, there’s still a lot of develop¬
ment time to go, so hopefully these problems will be ironed out in time.
Another title that’s still in the throes of development, is Shadow of
Atlantis. We’ve managed to get a little peek, although the shape the
gameplay will take is still being kept under wraps. However, it would be
safe to say that it will involve some underwater kind of malarky, and
everyone involved is stoked over the quality of the graphics.
The most impressive new title involves a rather less exciting genre -
golf. Yup, Golf’s 36 Greatest Holes is looking hot, incorporating some
incredibly smooth animation with amazing scaling techniques - making it
far more realistic than any other golf game currently on the market. And
as golf doesn’t rely so heavily on fast-paced action, most of the 32X’s
memory has been used to
produce stunning polygon
graphics. But we all know that
golf is not too sexy but it could be
the game that gets your Dad
interested in buying the new add¬
on... (don’t show him this, but).
—
A Taking an oil drum at 220
kph is ill-advised. ’Cos it hurts.
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February ’95
Monster Trucks
MD.Acclaim
Big trucks with big wheels.
And you drive ’em.
Spider-man TV
MD..Acclaim
Spidey has a lot to make up
for. Let’s hope this is it.
March ’95
NBA Jam Tournament
MD.Acclaim
More keyway craziness, no
doubt.
Syndicate
CD.Domark
One of those RPG things a
bit (ike Sim City. We think.
Theme Park
CD.Domark
See above.
OlujU ' /here
Somewhere
Soulstar
CD.Core
It keeps getting put back but
don’t blame us, OK?
Shaq-Fu
MD.EA
Basketball star Shaquille
O’Neal is ‘pitted against fighters
from another dimension’. Uh-oh.
See the Gamespy up-date for
more info. It’s probably not as
much of a dud rage as it sounds.
Skeleton Krew
MD...Core
Space-age shoot ’em up. Not
only is the Krew spelt with a ‘K’
but they’re dead.
FI World Championship
Edition
MD.Domark
Cars go around tracks very
fast ali over the world.
PGA Tour Golf ‘95
MD..EA
Expanded courses, latest golf¬
ing stats, with improved visuals
and greater control.
Addams Family Values
MD.Sony
More movie capers.
Super Off Road
MD...Sony
Well, there’s this road. And
you are off it. And you drive a bit.
Wolverine
MD..Acclaim
We review this next ish, so
now you have a good reason to
buy it. (The mag, that is, not nec¬
essarily the game...)
Aero the Acrobat 2
MD..Sunsoft
Acrobatic jinks. Again. With
Aero.
Monster Trucks
GG.Acclaim
Big trucks. You drive ’em. On
Game Gear.
Jani ary ’95
Marko’s Magic Football
CD......Domark
The CD release of that boot-it
boy’s so-called wacky adventure
with a soccer ball.
Quarterback Club '95
MD, GG ..Acclaim
No doubt. An American football
classic.
FI World Championship
Edition
CD.Domark
We reviewed it and and now
it’s put back. Which is handy,
’cos it sucks.
True Lies
MD, GG .Acclaim
It’s 16 megabits and that's
no lie. Is it related to the Arnie
blockbuster with the babe from
China Beach ? Well, it’s more
than likely.
Flux
CD...Virgin
There used to be a punk rock
band called Flux of Pink Indians.
But that was ages ago.
Bloodshot
MD, CD......Domark
A cool spacey-shoot ’em up,
kill things, type of deal. Domark
describe it as very ‘Doom-
esque’. And who are we to
argue?
Eye of the Beholder
CD.Sega
It’s an RPG.
Itchy & Scratchy
MD, GG.Acclaim
Bart and Homer’s fave anima-
niacs. And ours too. Whether the
game is any good is another
thing.
Hurricanes
MD..US Gold
TV cartoon-derived soccer
thing. A cross between Marko ,
FIFA and some adventure plat¬
former.
IJ>eceriiber ’94
Micro Machines 2
MD......Codemasters
Racing little cars and boats
and stuff. And we can’t wait!
The Flintstones
MD.Sony
Yes. The merchandise steam¬
roller continues.
WWF Raw
GG, MD.Acclaim
Ring action.
Radical Rex
MD.....Sony
A skateboarding dragon or
dinosaur or something.
Power Rangers
MD..Paramount
It says here: ‘TBA, TBA, TBA.’
But at least you know it exists.
Second Samurai
MD.Sony
Whatever happened to the
first Samurai?
Snatcher
CD...Konami
Destroy bio-robots who’ve
escaped into the real world in
this true-to-life detective adven¬
ture. Hmm, sounds very Blade
Runner to us.
Powerdrive
MD..........US Gold
Summink to do with drivin’?
And power. You just can’t get the
staff these days.,
The Pagemaster
MD.Sega
A game of a film that stars
Macaulay Friggin’ Culkin. The
first simultaneous film and game
release! hey hope.
Mega Bomberman
MD.Hudsonsoft
Run around a maze and blow
your mates up. Sounds like fun?
It probably is.
Mr Nutz
MD.Ocean
No, no, it’s not what you’re
thinking. We hope.
Amy Mon ei IMow
Terminator
CD ..................Virgin
This has been hanging around
for ages but there has been a
‘problem’ with some disc thing.
SS Lucifer - Man Overboard!
.................Codemasters
Saving-1 ives-on-a-sinking-sh ip-
type of platformer. Surprisingly
addictive.
Snooker
MD...Virgin
Yet another gruelling and calo¬
rie-burning sport turned into a
game. The moral fibre of the
nation, not to mention its fit¬
ness, is crumbling away.
Kawasaki Superbikes
MD.................Time Warner
Traditionalists among us
would consider that a ‘Kawasaki’
is not a ‘super’ bike. The fact
that most of these traditionalists
are five metres tall, four metres
wide, with big beards and lots of
tattoos allows Megazone to
agree with them.
Psycho Pinball
MD.........-Code masters
To play this you have to spend
10 years locked away in a small
room with cushions for wallpaper
and dressed in nothing but a
white coat with no arms.
Redzone
MD .................Tlmo Warner
Kill Commie scum? Probably
not. We hope.
Zero the Kamikaze Squirrel
MD .................Sunsoft
A day in the life of a kamikaze
squirrel.
Ballz
MD.................Accolade
Round thingz.
Beavls and Butt-head
MD .................Viacom
Low-rent, low-lQ, low-motiva¬
tion game. Sounds like it is set
in the Megazone office. Music
supplied by Gwar! Yes!!!
Another World 2
CD..................VIrgln
The sequel to the ground¬
breaking animated adventure.
Hopefully, even better. If that’s
at all possible.
Exclusive prices to V.G.H.
Pack 1
MEGA DRIVE CD ROM
PLUS ROAD AVENGER C.D.
Pack 2
MEGA DRIVE CD ROM
PLUS 3 CD GAMES
★ ROAD AVENGER & 2 GAMES
FROM THE SELECTION SHOWN
Pack 3
MEGA DRIVE CD ROM
PLUS MEGA DRIVE MKII
PLUS 3 CD GAMES
★ ROAD AVENGER & 2 GAMES
FROM THE SELECTION SHOWN
* FOR THESE EXCEPTIONAL PACKS VISIT A STORE NEAR YOU OR USE OUR MAIL ORDER SERVICE
EVIAIL ORDER FORM
NAME
PHONE
ADDRESS
POST CODE
n Cheque □ Money Order □ Bank Card n Visa □ Master Card
CARD NUMBER
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PLEASE SEND ME PACK 1 $
PACK 2 $
PACK 3 $
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TOTAL $_
SEND TO HEAD OFFICE WITH FULL PAYMENT
3/670 MOUNTAIN HWY BAYSWATER 3153 PH; (03) 738 0499
STORE LOCATIONS
Chirnside Park Knox City
Shopping Centre
ph: 727 2219
Shop 619
Chirnside Park
Shopping Centre
ph: 887 1874
Shop 1018A
Wantima 3152
Northland
Shopping Centre
ph: 471 1551
Shop Cl 9A
Preston 3072
Highpoint
Shopping Centre
ph: 317 3300
ShopT112 Level 1
Maribynong 3032
Wodonga
ph: (060) 563133
164 High St
Wodonga 3690
Opening Dec. *94
Frankston, VIC.
Shop 2 Station st.
Mall (next to Quay
side entrance
C D is weedy
Dear Mega Mouth,
’m feeling more than a little pissed off at Sega at the moment. Why? Well, for a darn good reason.
A couple of months back, I forked out a huge wad of cash for a Sega Mega-CD. This was supposed
to be the almighty, penultimate, omnipotent gaming machine that I’d been craving for. But, instead
I have a machine that simply doesn’t live up to what it’s made out to be.
Many of the games that have come out have fall¬
en well short of the mark when it comes down to
gameplay, playability and basic quality for
money. Games like Ecco CD are better off left
to the Mega Drive. Many others, such as Rebel
Assault from JVC, have little playability - impres¬
sive, pretty graphics, but it lacks in other areas.
I guess I’m whingeing, but I feel ripped off by the
lack of decent games available. No playability,
no addictiveness, no quality for money. It seems
programmers are getting so excited over graph¬
ics and pretty introductions that they lose all
perspective about the fundamentals of gaming.
Ah well, thanks to listening to a whinger.
Duncan
Mackay, QLD
Are Mega-
CD games all
glitz with no
gameplay? Or
is Duncan just
a sad, whinge¬
ing old goat?
Have your sayl
You know the
address ...
► Cheer up, Dune.
When the Mega-CD
fails you, there’s
always Madonna.
Fripp, fripp, spoon
Dear Megazone,
Hello! I haven’t read your magazine but
hear it’s excellent! I have just a few ques¬
tions to ask:
1.1 recently bought a Game Gear but I can’t
play it because it’s still on lay-by and I don’t
have enough money to get it out. What
shall I dd? WAAAAAAHU! And my mum
won’t give me any f@#$%*& money!
2. I bought a Mega Drive game five years
ago and I can't use it because 1 don’t have
a Mega Drive and l don’t want one.
What can I do with my game?
Thank you!
Your Pal
E G
We think you ’re mad, but we like you.
If we had a Star Letter, which we don %
this would be it.
1. You could always run away from
home .
2. Go and see a therapist. Immediate¬
ly. Then, when you ’re let out, why not
sell your Mega Drive game through the
Op Shop and put the money towards
rescuing your Game Gear?
But, seeing you don’t read Megazone,
you’ll never get to see this, will you pal?
Photo courtesy of the Madonna 1995 calendar.
Y ou too can join the ever-growing list of peo
pie bearing grudges against us by placing
an ad in the famed Megazone Op Shop. It’s a
barrel-load of bonanzic bounty: treats for
Megaheads, stuff for game geeks and plea¬
sures for cart-crazed creeps. Trade, buy, sell,
ffhe choice is yours.
your goods and prices very clearly and
whether they are to ‘Buy’, ‘Sell’ or ‘Swap’.
Don’t forget to mention what system. If you’re
selling a heap of games don’t list them all. Just
the best ones will do because it gets really
tedious typing in all the names.
your name, address, and telephone
number (including area code) on she same
piece of paper. Only your telephone number will
be printed but we need all your details. This is
or our stringent verification process. Ads that
don’t have these details on the same piece will
be binned. Cruel, though fair.
a one dollar coin securely taped to
your letter and put all this in an envelope. Ads
that come without cash will be usedjto liglr the
bonfire nexl time we hold a Satanic ritual at the
park and burn a few virgins and slaughter a cou¬
ple of goats,
all this to:
MEGAZONE OP 5HOP,(pO BOX 746,
■■bARLINGIffllRSl, NSW 2010.
The small print: We reserve the right to edit your ad
:;how we like. Megazone takes no responsibility for
events occurring during and after your transaction. It is
up to the purchaser to establish that the seller and arti¬
cles for sale are genuine. If your ad does not appear in
the first issue on sale after you have sent it in, don’t
panic. It is merely caught up in the space-time continu¬
um and we're working out how to get it back. It’s a
long, complicated, scenario but we promise we'll find
the solution in our lifetime. It’s like a train set that
goes around and around non-stop except that it’s
inside our unconscious and... Oh my God! There's a
spaceship landing in the park across the road!
“Megazone - Ijjam outraged! My son has
made extra caslwy selling our pet kitten
through your magazine!” Mrs Cynthia
Camilleri, Taree, NSW
“I wish] to complain. Upon Returning from
an overseas trip my wife and I were
shocked to discover that our daughter had
swapped ourifamilyjhome for a moist fish,
fliis was most disappointing. ”|virDermott
u. Gardenbaum, Mt Waverley, VIC
“Your magazine is [responsible for the
break up of our family. My grandson solcflH
some games he’d tired of through your so-
called ‘Op Shop’ and is now|iving a high life
of peaches, pabes, and beer on aPacific
island paradise.” Mrs M. (Nguyen, Glenelg,
SA
“Megazone - you suck big ones.”
P. Keating, Canberra, ACT
I
MEGA DRIVE: Eight games including FIFA
International Soccer, Coot Spot, Taz-Mania and
Sonic the Hedgehog II. $250 or will swap all for
a Mega-CD II withlor without games.
pel: (070) 277 9265
MASTER SYSTEM: With built-in game, Jungle
Book, TTansbot, fantasy Zone, and Wonde||Boy
III, with two control pads. $200 or will swap for
Mega Drive with Sonic 2.
fel: (079) 792 075
MASTER SYSTEM with two control pads, light
Phaser, three built-in games, Hang On, Safari
Hunt and Snail Maze. Mint condition, systetfflH
cords, controls and leads, $100.
nel: 1(030) 786 6594
MASTER SYSTEM II with two control pads and
eight games, $200.
Tel: (002)|487 275
MEGA DRIVE: SFII, Landstalker, Lethal
Enforcers, MKIi, to sell or swap. Perfect condi¬
tion, bargain prices!
(03)85^3152
MASTER SYSTEM II withnfive games, one con¬
trol pad, [boxed, excellent condition, worth $250
will sell for $200.
Tel: (02) 718 4612
AfARI 2600 plus 18 games, two joysticks,
some boxed, only $100.
Tel: (07) 84k 1133
MASTER SYSTEM II with 10 games. $400.
Tel: (07) 85l 2890
MASTER SYSTEM II: heaps of games including
dhostbusters, Wonderboy, World Cup Italia ’90,
Thunderblade, Mickey Mouse, Lemmings,
Donald Duck, Sonic, |az-Mania, Simpsons,
Chuck Rock. Plus Master System II with two
control pads, $400. Will sell separate.
Tel: (02) 798 7376
In the pictaire
Dear Megazone,
I’ve got a couple of gripes which I feel are
worth taking a look at. Firstly, when you
review a game, the pictures you put in the
review are really hard to make out. In the
August issue, when you reviewed Super
Street Fighter II and MKIi , the pictures
were that hazy you could hardly tell what
game they were from. Yet next issue there
is a free MKII playing guide and the pic¬
tures are crisp, clear and easy to make
out. What the hell is going on?!? Could
you please tell me why the pictures in the
reviews are so crappy?
Glen
Hopefully, Glen, crap pictures are a thing
of the past. We had been unhappy with the
quality of the screen-shots for quite a while,
and so have invested in a new 'grabber',
which is what we use to take screen-shots.
The new system has been up and running
for the last couple of issues and we're pret¬
ty pleased with the results. Hopefully, you 'll
agree that the screen-shots are looking a
million times better ...
Are the original Mega-CDs still available? If not,
would number two fit to the original Mega
Drive?
Ben
The original Mega-CD was replaced by the
Mega-CD II, so you won't be able to get one
new. However, a Mega-CD II will work with the
original Mega Drive, no problems.
cloning back
How do I go about purchasing back copies?
I’m missing both March and May 1994.
Ruth
Our subscriptions department handles back
issues. They cost $4.95 each, plus $1.25
added to the total order for postage. Write to
' Subscriptions', PO Box 746, Darlinghurst,
NSW 2010, with all the details. Make sure you
mention Megazone, or you might end up with
Slimming magazine instead.
Can you rent Game Gear games?
Sam
Sega doesn't put Game Gear titles into
rental as part of its rental policy, so you gen¬
erally won't find Game Gear titles for rent,
though some outlets may do so. With a Master
Gear adaptor, though, you can access Master
System games, which can be found in rental
outlets.
W e get so much mall here at Mega
Mouth, it's Impossible to print it all.
Especially when most letters ramble on and
on and on about complete crap. So, If you
have a quick question, check out To The
Point where we, erm, get ‘to the point', so to
speak. And don't be surprised to find your
HKKquestlon letter cut to shreds and just
one part of it answered here. It means the
rest bored us to tears.
Can Mega-CD discs work on IBM-compatible
CD-ROM computers?
Kamron
No. Because the console and computer work
in entirely different ways, games have to be pro¬
grammed specifically to work on each format.
Does the Sega MultiTap four-player adaptor
work on FIFA International Soccer {or any other
EA game) or do you need an EA Four Way Play?
Stuart
In a masterpiece of misplanning, both Sega
and EA came up with their own designs for
adaptors at the same time, so sadly the
answer's ‘No’, EA games will only work with
EA’s adaptor.
MEGA DRIVE: turtles Tournament Fighters,
$50. Or will swap for Pro Action Replay.
Tel: (065) 5o4249
MASTER SYSTEM II: Taz-Mania $25, Senna’s
Super Monaco GP II, $25.
Tel: (07) 28:0647 (after 6pm)
MEGA DRIME: Aladdin $60, or swap for SFII,
Streets of Rage 2 or 3JMKII, Sonic 3, Virtua
Racing, Eternal Champions. Master System,
Cloud Master, $20ior will swap for any Mega
Drive game.
Tel: (057) 2:L5 273
MASTER SYSTEM with two control pads, light
Phaser arid two built-in games, Hang Oijand
Safari hiunt, $60. Wonderboy witlcheat, $7,
Mortal Kombat, $45. ffie lot for $100.
let: (02) 624 8875
MEGA DRIVE: Bupsy the Bobcat, $70,
Corporation, $35.
Tel: (02) 528 4080
It’s Champion
Dear Megazone,
I have owned a Mega Drive for two
years now and have played many a
game, but have only discovered your
magazine recently (please excuse my
ignorance) which I think is fantastic.
In your September ’94 issue, under
News Zone, you showed an article
about the Blockbuster World Video
Game Championships in Melbourne. I
was wondering if there would be such
a competition in Sydney and, if so,
how would one enter?
And will there be a Mortal Kombat II
challenge? I think I am unbeatable...
Give me the information and I’ll keep
buying the mag. Sound like a fair
deal?
Jimi
Blockbuster plans to run the com¬
petition again next year, and the
chain says that it will have at least 10
stores in the Sydney area by then.
The competition will start around
May/June '95, and Megazone will
bring you details of howto enter when
the time comes.
As for MKII, that sounds like fight¬
ing talk...
december MEGAZONE IS
Vi
IS THERE A GOD? DOES SANTA EXIST?
I s the demise of communism and subsequent rise of nationalism a further step towards the
disintegration of modem Western society. Or merely a media plot? Are Pamela Anderson’s
tits "real’? If not, what do they feel like? When is MKIII coming out on Mega Drive?
IF YOU HAVE SOMETHING TO SAY, SAY IT HERE . SEND LETTERS,
MONEY, INVITATIONS TO PARTIES OR PICTURES OF
YOUR SISTER IN THE SHOWER TO:
Mega Mouth, Megazone,
PO Box 746, Darlinghurst 2010
PS: Anyone who asks when MKIII is coming out will be sacrificed, with a sheep, to Satan.
#46
8-fc it ditc in hitch
Dear Mega Mouth,
I was reading through the October issue of Megazone and saw the article titled ‘Sega Ditch 8-
bit’. I read on and I was so disappointed to find out that Sega weren’t distributing any new
8-bit games. I remember when the Master System first came out for rent, I liked it so much, !
bought my own. I used to get so much fun out of Master System games, not because of the
graphics or sound but because of great playability. Just take a look at Alex Kidd in Miracle
World, which I still love playing. I am sure lots of other gamers would agree with me.
was going to buy a Game Gear but when I found out Sega Ozisoft weren’t distributing games,
it made me unsure. Do you think it is worth buying one? And for how long will the old 8-bit
games be distributed in
Australia?
Before I go, I would like to say
something about the Mega-CD.
I don’t see what’s so good
about it. Most of the games
are either ported over from the
Mega Drive with good music or
virtually unplayable FMV
games. OK, so some games
are good ( Final Fight, Ecco,
Sonic CD), but you can count
them on one hand. Let’s face
it, the Mega-CD is a flop.
Matthew
Tamworth, NSW
We weren't, um, 100% accu¬
rate when we said that Sega
won’t be distributing any more
games in Oz. Master System
and Game Gear games will still
be around in '95, although in
pretty small quantities. We got
the wrong end of the wrong
stick so, er, sorry.
Butthole
Dear Mega Mouth,
have an idea. Why doesn’t
Sega do a Metallica com¬
puter game? There’s one
for INXS, Kris Kross and
other groups. I’d buy it!
Robert
Burnie, TAS
Yes, and where the hell's
Butthole Surfers: Make My
Video? That's what we want
to know.
Quic x reile
Dear Megazone,
Hi from down here in Tassie. I am a serious Sega fanat¬
ic and I don’t like to be left waiting for really great games
like Mortal Kombat II. It was released on September 9
on Mega Drive and now it’s the middle of October and I
still haven’t seen MKH in the stores anywhere. I even
went to Hobart to buy it and it wasn’t there, either.
The point is, a release date is a release date. It should
only take a couple of days at most to cross the Bass
Strait. I know it’s not your problem, but I’m very disap¬
pointed.
The Sonic & Knuckles poster was excellent (pity Sonic
couldn’t do that in real games) and Eugene (issue 44)
is a total idiot!
Now here’s some questions:
1. How many colours does the 32X have?
2. Why aren't the Saturn and 32X compatible?
3. Does the 32X need a separate power source?
4. If a bit is one piece of information, how come the
Mega Drive has 16 bits? Wouldn’t it need more to run
games?
5. Is Jurassic Park 2 any good?
That’s all. Thanks for listening.
Luke
Latrobe, TAS
We tend to take release dates with a pinch of salt
here: if anything can go wrong, it does, and games are
often delayed. However, MKII should have been out in
time. It was here.
1. 32,768.
2. Just because.
3. Yes, but it's incidental.
4. A console's power (in bits) refers to how much info
it can process at a time. Another important factor is the
speed, and the Mega Drive runs at almost eight million
cycles per second, so although it only does 16 bits at
once, it’s processing millions of bits every second.
5. Read the review, why don’t you?
MASTER SYSTEM II with two control pads,
Alex Kidd, Sonic 2, $30, Wonderboy 3 $20.
All for $120.
Tel: (08) 277 8072
MEGA DRIVE: Buck Rogers, Mercs, $35
each. X-Men, Mortal Kombat, $45, Zombies,
Ren and Stimpy, $65. All have box and
instructions. Or will swap for Eternalim|||f|i
Champions, Rocket Knight Adventures, Tiny
Toons, Landstalker.
(03) 417 3572
Atari 2600: eight games for $25 or will swap
for MS games, MK, JurassicfPark, Ecco the
Dolphin, NBA Jam, Road Rash 2 or Cool Spot.
Tel: (054) 935 381
GAME GEAR with AC adaptor, Gear Master,
Land of Illusion, Columns, Wonderboy, $180
ono. Mega Drive games, Sonic 3, $50,
Aladdin, $75, Cool Spot, $75, Lemmings
Tel: (004) 318 260
MEGA DRIVE with 11 games for a
with two|o three games.
Tel: (08) 388 5777
MEGA DRIVE: Taz--IV
and/or James pond
Tel: (044) 221 719
ia, Toe Jam and Earl,
MEGA DRIVE: flashback, no more
with instruction book please.
Tel: (02) 829 2839
MEGA DRIVE: Shining Force, Phantasy Star
2, 3, A, Speedball 2, Eternal Champions and
Rocket Knight Adventures. Also MS games
Ultima 4, Phantasy Star and Ys: The
Vanished Omens. Will pay around $50 for
MD and $25 for MS.
Tel: (03) 417 3572
MEGA DRIVE: Phantasy Star II or III. Will pay
up to $70.
Tel: (086) 450 642
Yhe 32X is
Sega’s first foray
into next-generation
video gaming. Two 32-bit
RISC processors make it a
far more powerIrul machine than
the Mega Drive if bolts onto.
e've heard lots of tantalis¬
ing tit-bits about the 32X f
Sega # s add-on that trans¬
forms the 16-bit Mega
Drive into a 32-bit 'super 7
console baby. And now,
Megazone has got its hands on one.
Actually, the one we've had to play with
was a Genesis model, designed for use
with North American machines, but by the
time you read this, the Australian one will
be on its way.
snuH
The 32X plugs into the cartridge port of
the Mega Drive (it fits snugly on both the
original and the Mega Drive II) and games
fit into an identical port on the top of the
unit. Standard Mega Drive cartridges will
play 'through' the 32X - so you don't have
to unplug it every time you want to play
one of your older games - but it's only
when you plug in a 32X cart that the full
power of the enhancer is unleashed.
Basically, the 32X adds a couple of 32-
bit processors and a Video Digital Processor
(VDP to its friends), which is just the thing
for generating fast 3D graphics. And it
works pretty well. In fact, all the games
we've seen so far are 3D games, and
demonstrate just how quickly and slickly
the 32X can move things about the screen.
polygon graphics. The chip should allow
32X-compatible Mega-CD games to deliver
high-resolution video, though we've yet
to see any CD games to prove it.
TRUE GENERATION
The 32X is capable of producing high¬
speed 3D games that leave the 'plain'
16-bit Mega Drive standing, but will not be
anywhere near as powerful as true next-
generation hardware, like Saturn. It's more
of an interim step, planned to whet
appetites for 32-bit and keep up interest in
Sega, until the Saturn is released.
(Interestingly, the Saturn is becoming avail¬
able in Japan around now, though Sega
are wisely choosing to wait for some good
software to be developed before they
release the machine here.)
The 32X is set for a mid-December
release (just in time for Christmas - time to
start telling Santa how good you've been
all year) and will sell for $299.
s
The 32X has two 32-bit Hitachi SH2 RISC
processors running at 23 MHz. In addition
to this, the Mega Drive's 68000 processor
will run in tandem with the 32X's. Exactly
what processors are assigned to do what is
largely up to the programmer, but it's
envisaged that the 68000 will be given the
'chores' such as handling sound and read¬
ing joypad inputs, while the new RISC chips
do all the clever stuff.
A curious arrangement exists between
the Mega Drive and the 32X. The video
output of the Mega Drive is fed into the
back of the 32X which then overlays its
own video screen on top of the MD's. The
VDP adds extra colours - boosting the
palette to a massive 32,768 - and provides
texture mapping, shading and high-speed
The question on everyone's lips is, is it
worth it? Well, it's double the price of a
Mega Drive, but by far the cheapest way
for existing Sega users to get into 32-bit
gaming.
The main competition for the 32X at the
moment is the 3DO and Atari Jaguar, both
of which are far more expensive than the
32X, though they are complete units in
their own right.
The 32X is the cutting edge of home
entertainment - for the moment at least; it
won't be too long before it's outshadowed
by newer, sexier, machines.
Thankfully for most of us, Sega plans to
put the machine into rental, alongside its
new-release games. The company says that
it should be available for around $10 per
night, giving everyone the chance to try
the machine before making the decision
whether to buy one.
18
MEGAZONE
#46
A We’ve seen a 90% finished version of
Virtua Racing Deluxe and boy is it looking
good. It’s faster, smoother, has more
tracks and different cars to choose from.
Most games are set to retail around the
$ 100-$ 130 mark - around the price of a
standard Mega Drive game - and will be
between 16 and 32 megabits. It's hoped
that CD games will be cheaper.
The 32X is an excellent add-on for your
Mega Drive and opens the way to some
truly mind blowing games, but it's only the
beginning. Welcome to the dawn of a new
era in home video-gaming...
■She games
Five games will be available at the
time of the 32X's release; we've seen
three of them - Doom, Star Wars
Arcade and Virtua Racing Deluxe .
Check out the following four pages for
the true test of the 32X; how good the
games are. The other games that are
imminent are Super Afterburner and
Fahrenheit, which we hope to bring you
next issue.
All the indications are that the 32X will
be well supported by the industry. No
fewer than 65 games are scheduled for
release next year, both from Sega and a
wide range of third-party publishers.
N ow you’re drooling over the
prospect of 32X gaming, here’s
your chance to win one.
Sega has given us a 32X and even
though we wanted to take it home and
keep it for ever and
ever, Adam was
a suck and wouldn’t let us. Instead, he
wants to give it away to you - how
lucky can you get? And the really sick¬
ening thing is, all you have to do to be
in the running is answer this stupidly
easy question:
Afiier what heavenly body was the
32X to be c riganalBy named?
a) Saturn
to) Mars
c IPamroefla Anderson
Send your entry to:
I’d happily sell my
sister into slavery
for five minutes
alone with a 32X,
Megazone,
PO Box 746,
Darlvngiiurst, NSW
2010.
Some rules: include your name, address and phone number; send one, and only one entry per household;
and get your entry in by January 13, 1995. That's all, folks.
december MEGAZONE
This is it: the big mother.
And Virode Imtarnasan is
gagging to go OFF!
ou are a Space Marine deployed to
investigate a distress signal from
the planet Phobos. You're ordered
to secure the perimeter of the base while
the rest of the team went inside. For sev¬
eral hours, your radio picked up the sounds
of combat: guns firing, men yelling orders,
screams, bones cracking, then... silence.
Don't you just hate that? Welcome to Hell.
Welcome to Doom.
After revolutionising the IBM PC games
market, Doom finally makes its way onto
Sega via the brand new 32X. Doom sees
you, a lone soldier, travelling through an
amazingly realistic 3D generated world
and, generally, killing anything that
moves. Viewed in first person perspective,
Doom's environment is simply stunning
and it would be easy to believe that the
programmers had insight on what Hell
actually looked like. Gee, maybe they even
do!
Complementing the graphical achieve¬
ments are the most realistic sound effects
to ever emerge from a console. You will
hear are a whole range of SFX including
screams, growls, bones smashing and best
of all, the highly satisfying sounds of your
weapons. Most impressive is the fact that
distant sounds become gradually louder as
you move closer to the action. The graphics
and sounds within Doom work in produc¬
ing the most chilling gaming atmosphere
ever created. The game moves incredibly
fast and so smooth, you'd swear you were
iving out a nightmare. It's all classy, clever
and and down right gorgeous.
IV _
gg s ‘ m Ple; jf Wie premi
">fo . C ™>' What you*
weapons
FIST
SHOTGUN
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A Punching your enemies should only be
considered if you have either run out of
ammunition or, secondly, if you have a
major death wish.
A Your shorn-off double barrel shotgun
is your best all-round weapon. Extremely
potent as each blast contains a shrapnel
burst that spreads over longer ranges.
CHAIN GUN
1 J
V'
*
4 t-*
A Definitely a short-range weapon. And a
messy one. Use your chainsaw only
against demons and spectres (ie those
creatures without long-range weapons).
A Sprays a flood of bullets at your ene¬
mies. This weapon is great for demonic
crowd control.
PISTOL
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A A pretty lame weapon that does very
little damage. Do not rely on this pop gun
to get you through the game.
A Fires a missile that kills everything in
its blast, including you.
1 PLASMA RIFLE
b|g9000 1
► Similar to the chain gun only it fires
bolts of deadly plasma. Use only when
necessary as, unfortunately, ammunition
for this death toy is extremely scarce.
► If the ‘B’ is for big and the ( G’ is for
gun, wonder what the ‘F’ could stand for?
Anyway, this baby fires a large bolt of
plasma, killing everything in its path.
20
E G A Z O N E
#46
,v, V'.'r.'*',v V' ■ .V7-,.\Vri-
Iwiwl
4 Pansy soldiers armed with pistols. These
guys are the simplest enemy to defeat and are
a great source of bullets.
h Shots to kill: one shotgun
■ Damage, (2%-30%)
► Same as above only meaner and tougher.
These soldiers are equipped with shotguns and
also offer a great supply of ammunition.
Shots to Mil: one shotgun ■
Damage: (2%-30%) ■
A The world of Doom is the most
realistic environment yet created on any
console game. Using a process called
‘texture mapping’, the programmers of
Doom have created a 3D environment that
has to be seen to be believed. Everything
in this world is extremely realistic and
adding to this effect is the programmer’s
use of some amazing ‘lighting’ effects.
These include the way your vision is
limited by dim lighting, the flickering of
lights, the way that lamps illuminate
hallways, the way explosions light up a
room and the way your surroundings
become encased with darkness.
◄ Found everywhere, these brown-coloured
vermin hurl fireballs with deadly accuracy. Imps
often travel in numbers so beware.
Shots to Mil: one shotgun
Damage: (5%-25%)
► These bull-like creatures will happily maul
any unsuspecting passer-by. And if that wasn’t
bad enough, Spectres are similar but invisible!
Shots to Mil: three shotgun Hj|
Damage: (5%-40%) H
The best you’ll ever see and work in
creating the scariest gaming environ
ment you’ll ever encounter.
These flaming skulls attack by ramming your
butt into the ground. Locate souls by listening
out for their high-pitch screams.
Q[ Shots to Mil: one shotgun
H Damage: (5%-25%)
The sound effects are so frighteningly
real that you may have to bring along
a spare pair of underpants.
Big, red and 100% deadly. Oh sure, they
hurl fireballs but they also levitate! Up or down,
you are an easy mark. Low on weapons? Run!
Shots to Mill six shotgun g
Damages (5%-50%) Hj
i iHMUU ■waffin i ■|i*r
Simple to play and deadly addictive. It
will no doubt take over your life.
■MOMMUmi
<3 These Goliaths are tough as Hell and will
require many hits to kill. Armed with deadly bolts
of plasma, they’re walking death machines.
■ I Shots to Mil: 13 shotgun
ii Damage: (l0%-80%)
With five skill levels and 24 wickedly
hard levels to conquer, you will be
playing for a long time.
We could not have
asked for a better
debut for the 32X. An
absolute must.
living in Doom
FORMEETHUMAN SERGEANTS
IMPS
CACODEMO
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far, far, away Virode
Imtarnasan gripped his Joypad
and waited for a title screen.
He then felt a terrible urge to
go to the toilet.
HO
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S tar Wars Arcade is a 24-meg game
that builds on the Star Wars her¬
itage. This impressive futuristic
flight simulator/shoot 'em up has you pilot¬
ing your way through numerous missions
and scenarios in an all out attempt to
destroy the Death Star. Boasting amazing
polygon-based graphics, this game is a joy
to watch. The TIE Fighters, Imperial battle¬
ships, Corellian Corvettes and, naturally,
your X-Wing, have all been faithfully ren¬
dered and fly by in life-like formations and
uncanny speed. Th is coupled with its bril¬
liant music and sound effects (R2D2 being
blown away is a treat) provides an unparal¬
leled gaming experience. If games were
solely judged on sights and sounds, Star
Wars Arcade would be an outright classic.
Unfortunately, Star Wars Arcade suffers
from its rather poorly designed gameplay.
Your missions are just too tedious and offer
very little variety. Even the two modes
available are nearly identical with one
another and offer exactly the same chal¬
lenges. Equally frustrating are the rather
rigid control systems and the very limited
vertical movement allowed to your ship. It
is such a shame that the programmers
could not have spent a little more time con¬
centrating on gameplay as this licence
deserves more. Still, this is an arcade perfect
clone and for those who enjoyed the coin-
* super-
®sed graphics.
-the digitised
"Jy downside
P,ay “ rj £ OWARo
MEGAZONE
# 46
op, Star Wars Arcade will seem like a
gift from the gods.
Star Wars graphics and sounds simply
ooze class and will no doubt sell this game
by the truckloads. Unfortunately, under¬
neath all this gloss is just an average blaster
that doesn't introduce any new ideas or con¬
cepts to the genre. A game like Star Wars is
a clear reminder that the 32X technology is
only capable of producing better graphics
and sound, not gameplay. We just hope
software houses remember this as games
these days should not be sold solely on their
aesthetic features; Star Wars included. Cju
A Besides the Arcade mode, the
programmers have also included a
bonus 32X mode. Here, players can fly
in a host of larger missions and rebel
campaigns. These missions are similar
to its arcade counterpart except that
they are generally longer and more
challenging ie. instead of onjy facing one
wave of TIE Fighters, you have to survive
a cruel three waves before reaching the
next stage. Luckily, a handy training
option is available to help players get
accustomed to the tricky controls and to
help informing tactics for Empire
bashing.
lost in space?
Score player two:
This is your gunner’s
score. Remember if
you die, it’s this per¬
son’s fault. Always.
Cl
Time left: Each
level has a very
tight time limit.
When the timer
reaches zero it’s
game over.
TIE Fighters left
to kill: Umm, TIE
Fighters left to
destroy before you
can warp to the
next stage
i
r PL.4L »
Score player
one: This is
your pilot’s
score. Extremely
important.
No of shields
left: Number of
hits your ship
can take before
becoming space
debris.
Speedometer: Shows
how fast your X-Wing is
travelling at. Extremely
important for keeping
up with those TIE
Fighter squadrons.
Shows the
location of
nearby
targets.
Proton torpedoes:
These torpedoes auto¬
matically lock onto
enemy targets. Use
sparingly, as they take
a while to recharge.
A One of the biggest annoyances with
flying your X-Wing is its rigid control
mechanism. Although containing a huge
playing area, directing your X-Wing can
often be an extremely slow and cumber¬
some process. This is primarily due to the
somewhat unresponsive controls and also
from the very limited lateral movement
available to your X-Wing.
<< One of Star
Wars ’ greatest
attributes is the
fact that two
players can play
the game
simultaneously:
one player as a
Pilot and the
other as the
Gunner. Here,
both players must
co-operate
together as one
player controls
the ship and its
Photon torpedoes,
while the other player controls the aiming and firing of the ship’s lasers. This option
adds unparalleled tension to the game’s atmosphere. Marvel as your family disinte¬
grates around you this Christmas as Dad fails to turn yet another TIE Fighter into a
turkey. Don’t forget: it’s always the gunner’s fault.
The polygon graphics look fabulous
and the scaling and rotation effects
really show off the power of the 32X
Brilliant sampled sound effects. Crank
up the volume, sit back and just listen
to the whine of those TIE Fighters.
nTpMiipiiiiw *
Easy to play but shockingly hard to
master. Unfortunately, let down by
rigid controls and repetitive stages.
fl’fWKlit
WWW
► From its amazing graphics
right down to its sampled
speech, the Arcade Mode is a
perfect conversion of the hugely
successful coin-op. With four
increasingly difficult levels,
Arcade Mode has you battling
your way through waves of TIE
Fighter squadrons, a Star
Destroyer armada and finally on
to the Death Star trench run.
We kid you not when we say
this is really like having a coin¬
op in your very own home.
Extremely hard and, like The Force,
will take ages to master. A pity there’s
such little variety in the missions.
Underneath Star Wars’
revolutionary graphics
and sounds lies a bog-
standard shooter that
gamers have no doubt
experienced before.
mmm
it’s the other blok
1 "J "\ T l
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■11
L.
december MEGAZONE
23
$2.95 (at newsagents and
supermarkets throughout this land we
know and love!)
$2,95* (New Zealand $3.95 inc. GST)
• July 6 199^^^^
w dean
picain
tevin Campbell
. . 1
i ■ ■ ■
O darnel
■ amalm
Indicates fortnightly frequency,
shaquille
A snip at $3.95 in New Zealand,
including GST! Pure value for money,
Kiwi shoppers!
carrey
Advanced state-of-the-art artificial
teflon-coated tungsten steel-style
metal strip. Two - free!! - with every
issue!
joey lawrence in paris!
pel ter ardre in tokyo!
Every issue there’s some type of
promotional freebie that adds real
value to your purchasing power. More
cents for your hard-working dollar!
Hurrah!
world
salt’n’pepa in new
winona
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A handy aid for shoppers! This familiar
robust typeface ensures one does not
unintentionally purchase an inferior
brand (e.g. Rolf Harris’s Didgeridoo
Monthly or even Improve Your
Jackhammer Skills Weekly) from your
local newsvendor or “super” market!
their
under
In this instance, a rather popular thes-
pian-type blokey with grunge tenden¬
cies who's remarkably non-ugly
indeed. Probably every famous star
that’s ever been has adorned the
cover of Smash Hits. Except Billy Joel
Obviously.
michael
jordan
Win lots of exclusive things you can't
buy in the shops! And more besides!
Every issue is a winner!
PREVIEW
Great news for little kids in Japan. A
complete mystery to everyone else.
They’re fast making wallpaper a thing
of the past!
I i*Vv J
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■ .Tit? i
Mil
lit jl
/■ ‘A-
Abracadabra,
hocus pocus... shazam... after trying
every magic phrase In the book, Peter Burney
decides that maybe life as a spotted,
three-headed donkey Isn’t too bad!
VITAL STATISTICS
FORMAT: Mega Drive
Platformer
Sony
he young and innocent Flink (that'll
be you, that will) must venture
through 50 levels of blood hungry
creatures of the night and a few gallant sol¬
diers, defeat five hideously grotesque
monsters from the underworld, open secret
chests, learn spells, climb ropes, throw boul¬
ders, solve puzzles, swim piranha-infested
waters and all before breakfast. Toss in a
medieval sorcerer's apprentice, a curse from
an evil wizard, and an island in big, big,
trouble and you've got a rollicking romp of
a platformer. Or a quest that belongs in the
dark age, depending upon your fancy.
But, this is a platformer with a difference
even if in parts it does look like a piece of
artwork from some crumbling European
stately art gallery. You get to learn the
'tricks of the trade' as you go. Opening
chests, which rise mysteriously from the
ground, reveal some rather magical items:
rings, feathers, mirrors, amulets and a host
of other goodies used for casting spells.
But more importantly they contain clues to
gameplay, such as howto climb ropes or
concoct new spells. The further your jour¬
ney takes you the more tricks you learn.
What really had us flabbergasted was the
quality of the graphics. They are quite
astounding with excellent parallax scrolling,
smooth animation and backgrounds which
you'd swear were oil paintings. It's got lots
of variety and a real fairytale/Gothic feel
about it. [£\
megabits
FLAYERS: One
v
4
t’s tougher than
opening a cauldron
of boiled worms with a
leaf as it contains no
passwords, only six
continues and some
really tough sections
to master. It took us
three hours of play to
pass only the first
level (and remember
we play games all day.
Well, almost).
Megazone Tip:
There’s an extra Flink
in the very first section
of level one. You’ll find
it in the chest above the rock on the ground. Go up the leaves to the right and jump
across towards the chest. A new leaf will appear which allows you to reach the chest.
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n overhead view
of the island
shows exactly where
Flink has travelled
by the indication of a
red flag with an 'F’
on it. Levels can be
returned to as many
times as possible
with all chests intact
(except extra lives).
So recording where
energy chests are, or
those hard to get
items, is important.
Megazone Tip:
Return to areas with
extra energy when your energy is low, but leave as soon as you get it (getting
greedy will evidently cost you more energy than you’ve gone back for!).
gnomes and wooden chests. Along the way you’ll also find
clues to casting spells, but a wrong mixture will waste your
limited^ ingredients. In all there are 13 spells to l|sarn from
lightning bolts to a shrinking but the Demon spell fs the best
one that we found.
|| ‘: : ; Here are some spells to help you. Happy
casting!
_ '£■> 3 GROW SPELL: leaf,
- M feather, silver ring
i LIGHTNING; diamond
ring, feather, diamond ring
, ^ I DEMON; (push C twice)
*/*’ gold ring, mirror, necklace
JRR SPIRIT BOMB: feather,
: S^ . / gold ring, necklace
W £ .♦ V SHRINK: mirror, neck-
Mb * ' ■<'’ lace ’ amu|et
• * _ GHOST: skull, tooth, root
C asting spells is a major part of the game but
only essential in a few areas to finish it.
While travelling through the vast Splaying area
you must collect items front sack-carrying
is very, very, clover
F H link is a versatile little fellow. He can climb vines, slide down hills, throw objects at
baddies, bounce attack the enemy, and he can even swim.
and open
^h|^p**'TWp*^bw|kl r raj^^BWBSjy ^wl* ■* ij^. > hIs* wfc l- i _ i r ^
\ \f A The end-of-level guardians are
] IT huge, graphical feasts. There are
/M five to defeat to kill the evil wizard
Am and save the friendly islanders.
If However, they are not that tough
m once you have worked out the
V patterns that they follow.
I Megazone Tip: To defeat the
I first-level guardian, stay between the
' two logs and when it jumps into the
air (always in the centre of the screen)
jump up and throw a rock at it as it
comes down. Repeat the process until
it’s dead.
'"•y po Sm ,I,
;oo °’ “Ismy"
▲ CLIMBING VINES:
Use vines to get to higher
areas and secret chests.
Megazone Tip: To grab
a vine jump up and press A.
► OBJEC" JT 3ROWI MG:
Used to kill baddies with
one hit.
Megazone Tip: The
smaller rocks make the best
projectiles as they spin into
more than one baddie.
A picture to be seen. Clear, crisp
sprites and beautiful backgrounds give
it a true magical feel.
Quite smooth sounding music but it
tends to grate after a while and the
effects are rather medieval.
◄ SWflMMQNG:
Important to cross certain
areas.
Megazone Tip: When
standing on lilies jump up
and down to avoid being
thrown into the water.
Tough at first, but once the controls
are mastered you’ll be boiling up
baddies i n your cauldron for hours.
Long, tough, limited continues, lots of
hidden chests, and a gradual learning
curve makes this good value.
► SLOPING:
Push down when on a steep
hill.
Megazone Tip: This is a
great method for taking out
the enemy so wait until a
few are on the slope before
sliding down.
A mystical platformer
with sparkling
graphics and one you’ll
conjure up more than
once in a lifetime.
decemher MEGAZONE
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VITAL STATISTICS
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Mega Drive
TYRErSp orts sim
SUPPLIER: Electronic Arts
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Around $100
H i III! >HW*M
: 12 megabits
PLAYERS: One to Four
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In his quest for athletic peak perfection,
Imtarnasan
home and play this dame
ith Madden 95 and NHL 95
already on their way, it only
seemed logical that EA would
dive into its bag of tricks and release the
latest instalment in its basketball series.
The first thing you notice when you load
NBA Live is the amount of options avail¬
able. Every factor of basketball has been
taken into consideration to provide the
player with the ultimate sporting experi¬
ence. Using the new adjustable rules
menu, players may customise their own
game rules and conditions, making the
game as realistic as they desire. Players are
also given options on skill levels and style
of play. Set the style to 'arcade' and expect
a fast-paced game with action reminiscent
of the almighty NBA Jam .
One of the best features of NBA Live is
that it is so simple to play. Anyone can pick
this game up and, in a couple of hours, be
dunking like the real pros. This is made
possible by the extremely simple control
mechanism: one button controls turbo,
one controls passing and the other controls
shooting. Although easy to get into,
Electronic Arts have designed this baby so
that mastering it will take many months
of gaming. With a high degree of artificial
Vi, V* ’ **i
intelligence, computer oppo¬
nents are guaranteed to put up
heavy competition; making the
road to the championship a
daunting one. Better still, get a
bunch of friends together and
experience what gaming should
really be about.
Complementing NBA Live's
great gameplay are its superb
graphics and sounds. NBA Live
employs a new isometric view so
that you can now see more of the
court (especially down-court) for
more realistic action. The charac¬
ters themselves have been
superbly animated and all their
actions follow their real-life counterparts.
The crowd cheers for dunks and even boos
visiting teams. The music, although sparse,
is also effective and drives the player on to
victory.
NBA Live has just so many components
that gel it into one of the slickest packages
of the year. Electronic Arts have built a
dynasty in producing most of the best
sport games available on any format. With
the release of NBA Live 95, this trend is
surely set to follow. A sporting classic. [£\
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A A new feature in NBA Live Is the
Play Calling Strategy Mode whereby
players can call different plays and
formations whilst inbounding the ball.
Different attacks such as post and
isolation are available as well as
defensive sets such as zone and man-
to-man. This element of strategy adds
an unparalleled amount of realism to
the game and there is no doubt that
you will feel as if you are out there
yourself, banging the boards and
jamming the ball. Tiring stuff.
Alley-oop etc
NBA Live contains a host of signature moves
ups, power moves, tomahawk jams, reverse dun
moves
***** -VM -,*
Team Select
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SCORING
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Rebounds
6th
19TH
Ball Control
23 rd
1st
Oefense
10th
5TH
Overall
15 TH
ne of the best features of NBA Live is that it contains actu-
W al 1994 NBA team rosters. All players are given attributes
and traits based on actual performances throughout the season
and their career. Especially attractive is the artificial play-call¬
ing module which EA has developed so that computer controlled
opponents will also style and call plays according to real life
trends. This feature greatly adds to the overall realism of the
package as it means teams such as New York will actually stick
to their conservative post attack while teams such as Golden
State will employ their fast break attack to perfection. In clutch
situations, expect to see the team’s best player handle the ball
and the team’s best shooter hit that game-winning shot.
LHciy Ly ilia-
or just the pressure-packed playoffs. Three
difficulty levels are also included (rookie, starter
and all-star) as well as two styles of play (arcade
or simulation).
P layers have the option to make the game as
realistic as they like. An adjustable rules
menu allows you to customise the in-game rules
and conditions. This means you can influence
how the referees judge fouls, out-of-bounds plays
and even shot clock violations. Players also have
the option to play a single game, a whole season
The animation is silky-smooth. Dunks
and special plays look very special.
jy BA Live keeps track of virtual
■ 1 ly every important game
statistic and evaluates them to
award game MVPs and offensive
and defensive awards. The game
also gives strategy breakdowns
From the player’s intro to the crowd’s
chanting, the in-game sounds simply
ooze class.
Players’ moves are very accessible and
gameplay rewarding. Remember to eat
and sleep ‘cos it’s deadly addictive.
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and handy coaching advice for novice
players. Furthermore, NBA Live fea¬
tures a save function; just enter your
name and no matter which team you
choose, your winning percentage and
shot percentage is displayed. It’s these
sorts of game details that will keep you
hooked until NBA Live 96 is released!
With game save facilities, multi-season
leagues and an awesome multi-player
game, NBA Live will be stuck in your
Mega Drive for a long, long, time.
rer than
[' Offers
,c 30 n,
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This game is brilliance
defined. Even if you
only remotely enjoy
basketball, you will
love this game.
TEAM STATS
afficionado’s wet dream come true (Ugh! - Ed). Best of all, however, is the fact that alt
these moves are easy to perform, making the game rewarding and iinstantly playable.
december
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a
Bei ng hit oh the head by a big hammer,
I red out of a cannon, and tolling corny Jokes an
part of everyday life for the Animanlacs. Peter
Burney wonders If they work for Megazone tool
MAT: Mega Drive
Platformer/Puzzler
PPUER: Kon ami
TUCE: $109.95
EE: 16 megabits
e LAYERS: One
between them as you desire and for good
reason too. Each character has a different
attack move and knowing when to use
that attack is essential to passing certain
areas.
In all, there are five stages (that we
know of) which are as long as they are var¬
ied. And all are really tough. It's not that
there are lots of baddies, just lots of puz¬
zles which require some intense brain
work. However, once you solve the puzzles
there really is nothing to prevent you from
■■ hose three cute cartoon characters,
I the Warner Brothers and Sister from
M the Saturday morning kids' program,
have been brought to life (so to speak) by
Konami and are slap-sticking their way
around the Warner Brothers Studios (com¬
plete with their corny jokes).
You see, they intend to make a few dol¬
lars by collecting up famous memorabilia
from movies and selling it. Unfortunately,
the jolly fat policeman is on to them and
determined to throw the three little
scoundrels in jail. Tee hee. Or _
something. iH
The novel thing about this ISjffih
adventure is that you control all
three characters. You can switch
easily getting through it again. And with
unlimited continues...
The policeman is the only real baddie,
but he pops up frequently through each
level with some rather strange ways of
catching you!
Graphically, the animation is cool,
colourful, and Animaniac in fashion. There
is heaps of variety in backgrounds, yet
some of the scenes do
I look uncannily like those
found in Rocket Knight
W | | Adventures (could this
m beasign?!).Themusicis
mmmm an accura,te rendition of
the TV show soundtrack
and you'll find yourself
■mmhhp humming it into the wee
hours of the morning
V (instead of sleeping).
Animaniacs is a fairly
WBSmf meffl tough puzzler-cum-plat-
former which looks
good and plays well. But
we can't help but won¬
der if once you solve the
all the puzzles will you
come back to it. That's
all, folks! Ha
A The end-of-levei policeman comes up with some strange
methods to prevent you from collecting the booty. Here you
are riding a train as he throws pies from the other track.
Megazone Tip: To fire them back use Wakko and ham¬
mer the pie thrower on the third carriage.
■
’nil i> iiiWiiV i
""■sr*-"***-
Introducing the Animaniacs
It's impossible to get through one
ach of the characters has their own special moves to get you through certain areas
stage by using only one character all the time so a bit of trial and error is the name of the gsune
Has two moves (because
he’s greedy). He can push and pull crates
and has a bat attack which is used to
thwack the cop.
Slams a giant wooden mat
let to the ground. This is particularly
useful in plowing up bombs and breaking
walls.
Throws out love hearts and
these are used on most of the living’ ene
mies, sending them into a love-struck
daydream.
T here are five stages (or sets) in Animaniacs and you can
begin in any set you wish once you’ve completed the Warner
Brothers back-lot section. Each has its own movie theme and
varied tasks to complete. Movie buffs will get a kick out of the
text that goes with each as all relate to famous movies in histo-
ry although the names have been changed to protect the
innocent). After each level completed a password gives you that
little edge you were looking for.
-. .
A Start Level
the Warner
Brothers Studio.
Bungle in the
Jungle. ‘The
Adventures of
Dirk Rugged IV’ -
Indiana Jones eat
your heart out.
^ Stage Two:
Space Trucking.
‘Space Wars’ - A
journey to the
outer reaches of
the galaxy.
Colourful, cartoony and accurate to
the TV show. Excellent looking
backgrounds and lots of variety.
Sound effects are a little dull but the
tunes are really catchy...
Stage Three
Remember the A
La Mode. ‘Swing
’em low. Swing
’em high’ - How
the old West was
really won!
Easy to play but hard to master. The
variety of tasks and the switching
between characters assures hours of
fun-filled excitement.
It’s tougher than all the Rocky movies
put together, so how long it takes to
beat is a hit and miss affair.
^ Stage Four:
To Scream or Not
To Scream. ‘Blood
Mask: Part 32’ -
Being scared has
never been so
much fun.
A fun and challenging
slap-stick adventure
with more variety than
a box of Quality Street
chocs.
action
■
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F: Mega Drive
Beat ’em up
JER: Acclaim
JE: $119.95
16 megabits
FEUS: One
power-ups and a limited arsenal,
Maximum Carnage doesn't offer gililH|
the variety or challenge required B
to sell this type of game. There EgE
are just so many quality beat'em gEfifi
ups already on the market that
do it so much better than this dri-
vel that Acclaim calls a game.
The only saving grace of Maximum
Carnage are its nice cartoony graphics that
might just appeal to the youngstrels.
Another big plus is that the game also sup¬
ports a cast of cameo appearances by
popular Marvel comic book characters
including the almighty Captain America,
Hobgoblin, Iron Fist and the Black Cat.
Overall, however, Maximum Carnage is
just a classic example of a wasted licence.
The game is monotonous and downright
boring. Avoid this at all cost.
C arnage, Spiderman's spawn and
arch enemy, is the latest comic
character to get gamed. With past
Spiderman games being mediocre at best,
we at Megazone had high hopes for this
one. Could Maximum Carnage be the
game that turns it all around?
Unfortunately, the answer is a very loud
"NO". It fails to deliver on every front. The
gameplay is flat and totally uninspiring.
Borrowing ideas from the classic Double
Dragon and Streets of Rage, Maximum
Carnage simply sees Spidy and Venom
jumping, climbing, punching and webbing
their way through totally dull and
repetitve levels. Worst of all, each level
contain a host of the most stupid looking
enemies ever to grace a console. Ranging
from ladies in aerobics gear to little street
punks, these enemies not only look pathet¬
ic but act like moronic baby
seal cubs just waiting for a
good clubbing (Earth calling
Ed). Spiderman
Nice cartoony feel complements this
type of game well. Spiderman and
Venom both look great.
Limited fighting sounds and a very
dull soundtrack by Greenjelly does
this game no favours whatsoever.
I Art THE
What playability? It’s devoid of any
new ideas and downright repetitve.
Warning: tins game may induce a very
deep coma.
reviewer!
himself is poorly animated
and, with only punches,
kicks and a pretty dodgy
web shooter in his reper¬
toire, his moves are fairly
limited. With little to no
Playing this game for a long time is
like punishment. Don’t bother.
A “I am the Ultimate Insanity!” Erm, yes,
that would be true. In summary, this game
is a pool of runny plop. Slurp!
Maximum Carnage ,
maximum crap.
Spiderman’s senses guide you out of trouble.
Unfortunately, this adds little to the gameplay as
it merely means following the arrows.
that confront Spiderman lodk pathetic and offer little to no resistance. Spiderman’s own arsenal is
nThe enemies
pretty much limited to punches and kicks, and the game generates into a mindless button bashing experience
I 1
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to get the
■ Burney.
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claimed
did he ki
F: Mega Drive
i Platformer
UER: Virgin
CE: $99.95
24 megabits
VERS: One
ve JR et another Disney movie licence
gets morphed into a highly pol-
I ished, graphical feast. With 80
people working on this for over nine
months, though, you'd expect something
special. And it is!
The story follows Simba through his
years as a youngstrel and into adulthood.
You'll see many familiar scenes and recog¬
nise many character voices taken straight
from the film. It's tougher than Aladdin
- there are only three continues and
tougher baddies (being unable to attack
from a distance takes some practice) and, if
we're comparing, the repetitious game-
play of The Jungle Book has undergone a
mauling with puzzles, varied levels, two
characters to control, and even a 3D-type
stage to sink your teeth into.
One drawback is the variety of pick-ups
available. Besides the extra lives and con¬
tinues there are only bugs to collect; bugs
for extra energy and renewing energy,
bugs that deplete energy, and bugs for the
bonus level. It's a bit of a bugger (you're
fired- Ed) really!
But, if you're brave enough to challenge
the evil Scar, then step into Simba's paws
and play The Lion King until the herds
come home. fuA
A In the bonus round you control the delightfully disgusting warthog, Pumbaa,
who must greedily gobble down all the bugs dropped by his pal Timon. The bugs fall
at varying speeds and if you miss one then lunch is over. The gameplay is reminis¬
cent of the hand held ‘Game and Watch’ series but is extremely challenging. To play
the bonus round you must find a beetle with an ‘X' on its back and when you Finish
the level it’s munching time.
Megazone Tip: The first beetle is located in the top left of round one.
Uon Him
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A t the end of
each stage
are short cartoon
sequences from
the pnovie. And
even more
impressive are
the actual
actor’s voice¬
overs. It looks
great, sounds
great, and will
have you roaring
for more.
Meeoowwl
The game follows the plot of the film
closely, and was developed as the movie
was being made. There are over 2000
frames of animation, which were created
in conjunction with Disney animators.
Movie
i
E G A Z O N E # 46
Going through a stage (all
The ten stages are basically the platform
variety and get progressively longer and
A A fairly short and simple level in which
Simba travels his homeland avoiding
porcupines and lizards.
Megazone Tip: Collect the lady beetle
to increase your energy bar.
A Colourful backgrounds and towers of
animals grace this level. No predators to
speak of but a tricky ostrich ride and
playful monkeys which are determined to
throw your head into a spin.
Megazone Tip: Collect the extra life
on the island between the hippos.
A Bones bounce beautifully as you
bound boldly through the barren
backgrounds (took him ages to think
that up - Ed). Hyenas and vultures are
out to pick your flesh and brittle bones
collapse from under your paws.
Megazone Tip: Collect the continue
to the right and down from the second
hammock.
A A 3D scamper from the wildebeests.
A tough level to master as you not only
have to avoid being trampled by the
animals but jump over rocks as well.
Megazone Tip: Try to jump over the
rocks rather than avoiding them as
these are safe areas from wildebeests.
.1 11
fl
;s 1
harder. But just like the movie, Simba
grows up and the added abilities of
SE
STAGE 5:
SIMBA’S EXILE
Mi**-*!
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A A race from the hyenas and rolling
boulders require fast reflexes and lion
cunning.
Megazone Tip: Keep moving, othe
wise you’ll be hit by falling rocks.
A Meaning ‘no worries’, but don’t believe
it. Deadly spiders, spitting bullfrogs and a
waterfall bigger than Kenya’s await you.
Megazone Tip: When jumping up the
waterfall, leap on logs that move slowly.
GRAPHICS
The 2000 frames of animation will
have you salivating and the stampede
will trample your senses. Amazing!
/ i
SONICS
Incredible voice-overs and the music
is so accurate — it’s scary.
_
V
t i
PLAYABILITY
A different feel from most platformers
with no long range attack, but
essentially still a platformer.
r-if* ~ i f m
(
of ’em)!
swatting, mauling and grappling help to
combat more ferocious enemies.
A The first adult Simba level. Chase the
witch doctor, Rafiki, while cheetahs and
rolling boulders hamper your quest.
Megazone Tip: Simba can slash dowi
vines blocking his path.
STAGE 8: BE PREPARED
M C' Oi ,
qf
& 2
A Journey through the molten lava
underworld, riding across boiling rivers
and swiping at pesky bats.
Megazone Tip: Jump and kill the b<
before they drop from the roof.
lift
A A maze of hyena tunnels through
which you must find the correct path
and the whole pack of hyenas laughing
at you is not a funny sight.
Megazone Tip: Take the third tun¬
nel on the right first. Don’t forget to pay
the $2 to the toll booth lady, though.
r iJt J
*T <1
STAGE 10: PRIDE ROCK
STAYING POWER
Really tough in places, but once you
become king you’ll probably only
revive it to amaze your friends.
t
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8
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OVERALL
Brilliant sound and
visuals and a variety
in gameplay. Well
worth a romp, even if
it’s just a quick slash
and tumble.
nil
A Lightning, fire and Scar... The final
showdown begins.
Megazone Tip: Scar takes an awful
lot of slashing, pounding and scratching
to defeat (and we mean a loti).
PERCENT
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december
EGAZONE
35
en Virode Imtarnasan grows up he wants to be
a giant psycho, sicko, robot that kills stuff.
But isn’t he just like that now?
r: Mega Drive
Platformer
f jr ,i i * .
IER: Konami
E: $109.95
8 megabits
r ERS: Two
O ver the past couple of years,
1 Konami has been responsible for
publishing some of the finest
games to ever grace your humble console.
With releases such as Castlevania and
Sparkster, its name has become associated
with unbeatable action and unrivalled
quality. This trend is set to continue with
the release of the highly anticipated
Probotector.
Set in a grim and hostile future, your job
is to take command of the Probotectors
and try and restore peace and harmony to
your homeland. Yep, this is your licence to
the biggest war zone in gaming history.
Just shoot anything that moves and collect
anything that flashes. Sit back, make your¬
self comfortable and get ready for the
shoot 'em up experience of a lifetime.
During gameplay, the calibre of design
and polish is striking - Konami has really
laid it on in the production of Probotector.
Each level is absolutely huge and extreme¬
ly well laid out. The graphics are absolutely
gorgeous with well defined sprites and the
best looking bosses you will ever see. Best
of all, however, are the scaling and rota¬
tional techniques that the programmers
have used to create the spectacular and
dizzying action found in some of the levels.
Sound-wise, this game also excels with a
great thumping soundtrack and very cool
spot effects. Explosions are rewardingly
loud, your weaponfire sounds with a host
of reassuring blasts.
Controls are very responsive and the
two-player mode is exhilarating. Although
very difficult, playing Probotector never
becomes tedious and, over time, players
should become accustomed to the strate¬
gies required to hammer all of those
horrendously hard alien bosses.
With the added feature of different
solution routes and multiple endings,
Probotector will take a long, long time to
complete. This is a game that sets new
standards in platformers and shows what a
Mega Drive is capable of. What are you
waiting for? Go on out and get this cart at
once. It will change your life. [7 a\
i e J l h °ugh it & a ^
a »°ng e is «£$£*
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There are four robots to choose. Each character is equipped with different
weapons and subsequently has different strengths and weaknesses.
fighters. They are
equipped! with a powerful array of
power f U | anc j the
wide spray is somewhat useless against
Forget aiming,
this weapon
automatically
locks on-to the
enemy. Great
against the
bosses.
HOMING MISSILE
Mktt
weaponry and will serve you well. the bigger bosses.
WOLF WARRIOR
: -r
This robot’s
weaponry is built
into its arm.
Wolfs short-
range attack is
potent against
evil bosses. Best
of all, the Wolf Warrior is oh-so-handsome
next to those blue or red guys.
ANDROID WARRIOR
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The midget of the
Probotectors with
mainly defensive
weapons. The
android’s ‘big’
advantage is that
It’s short and can
escape under most enemy fire. Although
limited in a one-player game, this robotic
smurf excels in two-player action.
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A great close
range weapon
whereby your
robot punches
his enemy. An
extremely
powerful weapon
but very hard to execute.
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A very limited
weapon whereby
your android is
protected by
spinning energy
balls. Stand back
for protection or
use this weapon offensively by charging
into your opponents.
. * 4 , ; ... , ,, . V 1
■* VIM ' JMIHHUf. /• vf©*-.
The classic
weapon as seen
in the great R-
type. Hold the
button down to
charge an
awesome fire
bolt, guaranteed to destroy any alien
boss.
A large beam
laser which can
be swung around
the screen.
Although
powerful, this
weapon is
extremely sluggish and whilst activated,
your android cannot move.
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36
MEGAZONE
#46
Extremely detailed sprites and end-of-
level bosses that have to be seen to be
believed. Absolutely gorgeous.
The Rolls-Royce
of weaponry.
« Similar to the
laser except that
it shoots broad
||i spheres of pow-
. 1 "" “ Bi “ erful destructive
stuff over a wide area. Mmm, mmm, good
’■:■■■ 1 A powerful thin
blue laser. Due to
its small size, the
laser is extremely
R|lgE^9BE9H difficult to aim
and as you might
imagine, it’s
pretty tough to eliminate enemies with.
A great thumping soundtrack and
beefy sound effects complement the
frantic action superbly.
A weapon similar
to the Laser
Burst. Why let the
Red and Blue
warrior have all
the fun?
That’s right, burn
your opponents
to the ground.
This weapon is
very responsive
and extremely
potent. It will
With brilliantly designed levels and
extremely responsive controls, this
game just oozes playablilty.
bring satisfaction - guaranteed
A really tough game and finishing it
will require a good chunk of your life
When this missile
is fired, it seeks
| B| its target and
then returns to
the android ’ This
■■■mBIH effectually
protects the
android from incoming aliens and, if used
correctly, can hit enemies twice.
Once again, a
very defensively
orientated
wea p 0t1 . The
swing ball is
extremely
difficult to
control making this a seldom-used option
Up there with the best
releases of the year. In
a perfect world,
everyone would have a
Mega Drive with a copy
of this game. It is true
gaming ecstasy.
CENT
P robotector is littered with the most
awesome aliens ever to grace your
console. They’re huge, ugly, downright
vicious and worst of all, they’re
EVERYWHERE. These beasts make
Probotector one of the most challenging
experiences of your gaming life. Crack
this baby and! consider yourself a legend
in the gaming Hall of Fame. Anyhow, here
are some bosses you’ll meet in level one:
This android is tough. First, shoot his
body and duck under the laser fire. W(ien
he starts a copter spin, move to the oppo
site side of the screen and blast away.
Another spider. Jump when it charges
you and just keep shooting his head.
This robotic spider is easily killed with
a few shots to the head.
This enemy plane hovers above you
firing a barrage of large plasma balls.
Quickly find the place
la on the screen where
II you don’t get hit and
fire away. If you still
have a powerful
weapon, this boss
should easily be
knocked out.
Flying about
This one requires prayer - it’s filthy
hard. Keep blasting and avoid the debris
that drops to the middle of the screen. It’s
responsible for ‘rapid death disorder’
syndrome where players are repeatedly
faced with the Game Over screen.
i $
Levels vary greatly in
terms of scenery „
and action. In
level two the
Probotectors
are first on « m
their bikes
and then clutching onto
a hover plane in the sky.
Later levels see
you clinging to moun
tains and even in a
smoking automobile!
I BURST
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SWING BALL SHIELD
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december MEGAZONE
T: Mega Drive
Shoot ’em up
JER: Konami
SE: $109.95
: 8 megabits
YERS: Two
1L
Paint yer wagon and hide yer woman folk. Wild Davey Thompson did.
He's like that.
K onami's original Lethal Enforcers
was released round about one year
ago. Lethal Enforcers II is exactly
the same game but time-warped back to
the 1800s American West. Terrorists and
the Mafia have been replaced by outlaws
and Indians but they're gagging just as
much to perforate your little bod.
Some of the thugs can be wasted with a
single shot, but the biggest and meanest
take a full magazine and more. This wast¬
ing is dished out with the very same
aptly-named 'Justified - a huge six-shoot¬
er, thankfully much lighter than a real gun
(not that we know, really). The accuracy of
the system turns out to be quite good,
although we had to turn up the brightness
on the TV to get reliable shots. As before,
reloading is achieved by shooting at some¬
thing off the screen.
Many as they are, the bad guys still use
the 'one-at-a-time' attack method pio¬
neered in the Bruce Lee movies. If you
relax and perfect your aim, you can't go
wrong.
Scattered about each scene are dozens
of innocent bystanders and hostages who
all have a very unfortunate habit of jump¬
ing up and wailing at you to not to shoot.
As you can imagine, when you're all hyped
up and trigger happy it's very easy to blow
these people away. Just as bad is the
Sheriff and other law keepers who, rather
than help you, get in the way at serious
risk to their lives. Much as you would like
to, you must resist the temptation to shoot
them as it does bad things to your score
and the game duration.
Your trusty six-shooter can nail anyone,
but you'll find yourself wishing for more
and more firepower. From time to time
you will come across red flashing weapon
icons. Sometimes they are in full view,
sometimes hidden behind something.
When you're ready, shoot at the icon and
your current weapon will be upgraded.
The weapons include a pair of pistols, a
shotgun, rifle, and a 50 calibre solid shot¬
gun. These weapons last as long as you can
avoid being hit. Once you cop some lead
your new weapon disappears. Two other
weapons can be found - the Gatling gun
and the cannon. These will only last as long
as the ammunition they come with. Use it
up and you're back to the pistol.
With the option of connecting a second
Justifier or game-pad (they must be kid¬
ding...) this game will provide hours of
gun-happy, pistol-toting, foot-slapping
fun. Blast away!
^ The bonus stage is like a shooting gallery. Shoot as many bottles In the time given as you can. Extra points are given for the
whiskeys sliding past. You don’t get anything for bagging the broad In the purple dress, though.
t P 005234
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A Killing the Innocent or folks
on your side doesn’t do you any
favours. But don’t dally too long
or you’ll end up with more lead
in you than a Mount Isa miner.
Tends to be a little bit grainy but the
characters are well-detailed.
Sound effects are excellent. The music
doesn’t knock you over but it’s true to
the eame’s Western theme.
One arm with a functional hand is the
only prerequisite for this game. Hot
shots can speed it up if they wish.
After 15 minutes, you’ll see bandits
coming out of the walls and have a
dull ache spreading up your arm.
Could be a bit dull for
the platform fanatics,
but is an excellent
stress-reliever for
those who have always
wanted to take the law
into their own hands.
december MEGAZONE
S’vvA
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. ■
Chop a worm In half and you
supposedly dot two live i
worms. Adam Waring
Just got Into trouble with
i worm with a cyber suit and a
ju machine gun may sound like an
unlikely hero, but that's exactly
the starring role in what's probably
going to be the biggest video game
hero this year. There's little point in
going into the plot, as it's basically all
complete gibberish. It's a cartoony plat¬
form game...
"Oh no, not another platformer," we
hear you cry. Well, fear not. Yes, it's a
platformer, but it isn't 'just another'
platformer. You see, the tired old genre
of cartoony platform games has just
been given a face-lift.
Earthworm Jim was developed by
Shiny Entertainment, a company head¬
ed by Dave Perry who programmed
Cool Spot and Aladdin. But free from
the constraints of strict licensing agree¬
ments, the man's clearly gone mad and
let his imagination run riot. And it's very
scary in there.
Flying cows, a guy that belches fish,
and a digitised hamster whose back you
ride on as he eats your enemies. It's
cool. It's also very funny. The animation
has a real cartoon feel. Cartoon dogs,
gorillas and gooey intestines attack our
Jim. And when he gets it, he really gets
it; eyes bulging as he meets a ridiculous
and painful end.
But not only that, it's fun to play.
Controls are effortless; miss a jump by a
fraction and Jim will clamber onto the
ledge automatically. It's tough, with
some mean bosses right from the word
go, and there's heaps of variety; though
platforms make the bulk of the game,
there are 3D space races, a kind of
underwater thrust section and a bungy
jump.
It is a platformer and you will tire of it
eventually, but what the heck, you'll
have a ball in the meantime. Plus there
are oodles of secrets to discover. Yes
indeed, Earthworm Jim is an exception¬
ally fine game, [ui
This game is
weird. And to
prove it, near the
beginning of the
first level there’s
a cow whose
hindquarters are
perched on a log.
Above the log is a
fridge (yes, a
beautifully drawn
fat old cartoon
fridge) suspend¬
ed by a thin wire.
For no reason
that makes sense
at all, you have to shoot the wire so that the fridge lands onto the log and catapults
the cow into space. Do this and you’re greeted with the message, ( Cow Launched’.
Quite bizarre.
Psycrow
&
r. 1*4 Jm
1 x
<1 Between levels you
have the chance to pick
up a Continue. You
compete against
Psycrow (as the name
suggests, a psychotic
crow) in a race through
space. There are
asteroids to avoid and
bonuses to pick up eit
route ...
▲ Fail to beat Psycrow and you have to battle against him and risk losing energy with
which to begin the next round. Win the race and you avoid this fight.
40
E G A Z O N E
#46
A There really are some strange goings
on In Earthworm Jim . Sit on the back of
this hamster and use It to gobble up the
bad guys that block the way. The things
you come across are constantly
surprising. No really, they are.
m
seiuling m ,
'• sh ^eshl
fapWcs t t
| *»ac hint
goes on
A This bit’s ace. You use a pod to
negotiate these underwater stretches,
but only have a limited amount of air
(there are occasional refill points to
replenish your supply) so you have to
be quick. But! Don’t be careless In your
haste - every time you crash Into a
cavern, the glass in your pod gets a
little more cracked. Collide one time
too many and the pod implodes. And
you know how fish like worms...
Megazone Tip: On the section
where you get 99 seconds you’ll see an
area with loads of gun power-ups.
Don’t (all for It! You waste valuable
time picking them up and your time
limit will run out. You’re best off ignor¬
ing them.
december MEGAZONE
T B here are heaps and!
heaps (and heaps)
of secrets to discover
in Earthworm Jim . Many
you’ll find by accident,
many you won’t find at
all - unless you keep
your eyes peeled. Keep
a lookout for impossi-
Jump just before the bare wire
they’re difficult to
reach, but not impossi¬
ble. One thing to look
for, especially, are glit¬
tering hooks hangmg
from ledges, the top of
the screen, or as part
of an object such as
the antlers on a deer’s
head trophy.
There are a couple of
secret areas at the very
beginning of level one.
Both are accessed from
the first pulley that
slides diagonally down
the wire.
re leads you to a secret
before the trolley
reaches the threadbare
wire and aim to land at
that [held the fridge.
You’ll "probably have to
give it a few tries but
hit it right and you’ll
slip "between’ the
scenery into a secret
chamber below. There’s
an extra' life to the left.
Two: Again, jump just
before the trolley gets
to the threadbare wire,
but this time press
Whip as youUump.
Successfully hook onto
the ant levs and you’ll
land on a chain that
goes off to the left. The
toilet is a teleport that
c
whisks youj near to the
bosses.
subterranean cavern. And look, a life
Or, use your whip to hit the antlers
allows you to whiz
through level one,
short-cutting most of
the level and only hav
ing to deal with the
[bosses.
don’t be scared, leap into the dunny
V,
and there’s yet more hidden goodids
There are heaps of bosses in Earthworm Jim and they ain’t easy to
beat! You’ll face all sorts of weird and wonderful creatures.
A Amazing animation, superb sound and beautiful
backdrops. Stage two shows it all off perfectly. As you
make your way through this fiery hell, the excellent
soundtrack is punctuated by grisly screams as souls are
tormented. Digitised samples are crisp, clear, and funny
too. It truly is an audio-visual extravaganza.
This guy requires numerous hits so keep firing! Move as he stomps
his feet - it causes trumpets to fall from the sky. When he spits anvils,
keep out of range, step closer to shoot him hen move out of harm’s
way again. When he runs, keep jumping and shoot him in the back.
A When is a platformer not a platformer? When it has
loads of variety. In this stage, you have to bungy Jump
against a |f
huge piece
of green
snot while
attacking it
on the way
down so its
rope frays
before
yours does.
Hitting the
sides of the
canyon
quickly
wears out
your cord,
but at the
bottom of
the pit
there’s a
huge
monster at
the centre
of the pool.
Stick near
to the
sides on
your
descent,
but not too
near.
A The junkyard owner uses his crane to drop a crate which you have to
whip three times onto the spring at the right-hand side of the screen.
Aim the third whip precisely as it’s a wasted shot unless the owner is
directly above the spring. When you hit him, keep to the right-hand side
being careful not to fall onto the spring; it’s the only place the fish he
belches won’t hit you. Keep moving when he drops those trumpets.
Excellent animation, heaps of
hilarious cartoon touches and superb
backgrounds. A masterpiece!
Atmospheric music really enhances
the mood, for once. FX are funny —
check out the yelping dog.
I . . i i . | ",i, •, - • t • t ,» I 4 ^ . if T i • L | . • • • ,| r ' i, r p
The fire-breathing snowman in Level Two is relatively easy. Keep
close to where he materialises and whip-attack him as soon as he
appears. Be quick, or he’ll fireball you, and don’t stand too close!
Control of Jim is natural, and there’s
somethi ng comforting about having a
machine gun from the word go.
Like all platform-based ganes, you’ll
tire of it. In the meantime, you’ll be
completely hooked.
Fun! That’s what it’s al!
about, and EJ delivers.
It’s been a while since
a game made us laugh
out loud, but this did it.
You’ll laugh too. Lots.
The cat at the end of level two is a dick! Jim has been relieved of his
suit and so is defenceless. You have to get onto the ledge between
blasts of fire from the cat’s flamethrower. It’s not easy! Once you make
it onto the ledge and regain possession of the suit, shoot the cat as
soon as his eyes appear, then jump over the fire. You have to hit him
nine times to kill him off.
SNOWMAN BOSS
I'-V- '■
42
E G A Z 0 N E
#46
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nqredient hotline 1-902-555-444
Give your diet of defeat the finger. Dial the SEGA Hotline. Everyday of the year, from 10.30am to 10.30pm our dedicated team
of dishonest individuals are ready to teach you the fine art of cheating. Recorded info is also available around the clock.
If you have MASTER SYSTEM, MEGA DRIVE, MEGA CD or GAME GEAR remember the motto; if all else fails... cheat.
HPB4248
CALLS CHARGED AT ITM 95<t PER MINUTE. IF YOU ARE UNDER 18 GET YOUR OLDS' PERMISSION BEFORE CALLING.
F
OR MAT: Mega Drive
Platformer/shoot ’e
SUPPLIER: SunSoft
PRICE: $69.95
SIZE: 8 megabits
PLAYERS: One
How to turn a reviewer like
Peter Burney into a frustrated wreck
Give him this game.
rv-t-V \-.Ki «■'
C utsie, adorable, sweet, loveable...
Another platformer with little
characters, colourful scenery, yet
probably tedious gameplay.
And lo! Never judge a game by its
graphics. Hidden under the childish exteri¬
or is a bit of a tough puzzler.
The object is to find your bestest buddy,
Bubble (yes, it is a monkey), and lead him
to what looks a bit like a barber's pole to
finish the level. r-^^— ———
There are, of course, lit- V
tie baddies to make you
squeak and gems to col-
lect for points. But the
real problem is getting
your pal Bubble to the
pole. You see, although
he follows you, he is
unable to make jumps as
large as your character can.
Figuring out how to get * * ^
him up levels is quite tricky. ^
Elevators and ramps help but switches are
often hidden and difficult to find.
It might well not be too easy but with
graphics that are fairly basic, forgetful
tunes and gameplay that is slow and rather
dull, you could be forgiven for leaving this
one out of your Christmas stocking. [JA
Colourful but rather uninteresting.
Looks like something you’d find on
the Master System.
Not what you’d expect to hear at the
Sydney Opera House. Not from the
busker down the road either.
A The pole is the final goal of each
stage. But firstly you must find Bubble
and get him there.
Pole: Top left.
Monkey: Middle centre
A poor man’s Bubba n Sfix. Tedious
and repetitious gameplay makes it all
as dull as watching paint dry.
Pole: Top left. Monkey: At start
A steep learning curve makes it a
chore and the backward gameplay
makes it a full-blown career.
A tough little blighter
that won’t make you
squeak, let alone
cheer.
bial to send him into his Sonic Impersonation or find an elevator to take the two of you
on a joyous ride to the heavens. Believe us, it ’s trickier than it looks.
This side scrolling shoot ’em up/bonus
round appears after you find the
spaceship in the platformer rounds, fit’s
y. j *.i ■ •.« . •» . • .’r •>. .-j. ti \ i .'-•••■ ,. . "‘V. ,«'*■. , : - - • . • •. T «.*.•. . • . . / ,"
fairly basic at the start, as your ship can
fire so many missiles that the baddies
don’t get a chance to shoot. But it gets
really tough and the underlying purpose of
it escaped; us.
Stage Two Password: RQCRQBPT
KEBB3B3
1 -■
j —----
1
I
1 1
i * h, ^
2
’m
| ^ 1 0
□ 0 2 S HD JCD1
2
f: Mega Drive
; Platformer
JER: Sunsoft
EE: $89.95
16 megabits
ITERS: Two
better watch out, you’d bet ter not cry,
and Peter Burney’s telling you why.
Santa Claus is coming to town.
to stick into St Nick's limp sack.
The graphics are bubbly-cute, colourful
and well-rounded. However, backgrounds
generally lack imagination and repeat too
often. The music drones like a 30-year-old
church organ grinding out classic Christmas
tunes and the limited speech is reminiscent
of the Altered Beast days.
Simple controls, limited pick-ups and
easy even on hard wraps Daze Before
Christmas into a neat little prezzy for your
younger associates. For the rest of us,
a drag good old Santa into a dark alley
I and FINISH HIM!!!
mapi his is a cute and cuddly kiddy cart.
I You help the fat man through 24
■ stages saving kidnapped elves and
retrieving stolen presents so that all the
boys and girls in the world have something
to break on Christmas Day.
Not renowned as a cold-blooded killer,
Santa throws magic dust at snowmen, pen¬
guins, jacks-in-a-box and a host of other
lovable characters, turning them into pre-
sents for you
▲ At the end of each stage you must
deliver the presents you’ve collected to
the houses with smoke puffing from their
chimneys. It’s all very easy and it doesn’t
matter if you miss a house or two, just
remember to avoid the flying baddies.
Enjoy your flight.
* lot of things for
•St I have contains
to bring joy. Bu t tl
of them.
Christmas,
•"any things
'is isn’t one
J ADAM
Sprites look great and move well but
backgrounds ack detail and are just
too repetitive.
M Drinking cups of
coffee scattered around
the playing area will turn
you into Anti-Claus; an
invincible, sack-
wielding, killing
machine. This is a short
lived journey to the dark
side but it’s fun while it
lasts... hee, hee, hee
(evil laugh)!
Gather round and sing a few Yuletide
favourites.,, “Tingle bells, jingle bells!’
Easy, repetitive platformer gameplay
with limited pick-ups. Shove it back
into Santa’s sack.
5:00 am you tear off the wrapping
paper... 5:43 am, you’re outside squirt
ing the dog with your Super Soaker.
Only younger players
will want to have a go
on this. Like those still
in the womb. As for
the rest of us and our
Chrissy lists... maybe a
blow-up Cammy doll?!
december MEGAZONE
Stage 2...G8WTK3A
Stage 3...X6THTWG
Final Boss...XAHGK9A
The Evil Snowman is defeated by shoot-
ii ing fire at his head and avoiding the snow
balls, and you can rain on Mr Weather’s
parade by throwing dust at the small clouds
a just as one of his lightning bolts hits it.
-v V
■, - / \
ML'fc&Utt
MEGA DRIVE
We had about 80 crillion letters about MK
II this month. Sad, yet true, is the fact that
we can only have one winner. But there'll be
riotous celebrations on the streets of
Comboyne, NSW, because Steven Harrison,
from said hamlet, wins a year's subscription
to Megazone because he had the neatest
writing and the easiest instructions to follow,
Let that be a lesson to you all.
So, presenting the second scintillating
installment of our Mortal Kombat II special that
started in September. Here's a list of all the Pit
Fatalities, Dead Pool Fatalities and all the
secret characters found throughout the game.
A
i i s r Himi % t i i
i it t tI | i I i i* ■
It i imi H «, hi * ft
II ri f i i« 1 i I t i* *
U OO It # H * * fi I *# * 1
- . t rrtc h
SECRET OPTIONS MEMO
For a special options menu in Mortal
Kombat II, simply:
Go to options; put your cursor on Done;
press Left, Down, Left, Right, Down, Right,
Left, Left, Right, Right. You can now order your
computer opponents to do fatalities,
babalities or friendships, have one hit kills,
choose starting backgrounds and choose
battle plans. Every warrior’s dream come true.
% i
* 4-
■ 4
i
' : ,}i-Sr 'v • 1
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DEAD POOL FATALITY
To knock your opponent into the acid pool,
press and hold Low Punch + Low Kick and
then do a normal uppercut (while still holding
both buttons). This is the same for every
character.
MORTAL KOMBAT II
JliA
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SHANG TSUNG’S KINTARO FATALITY
To do this amazing morph and rip your
opponent in half, simply press and hold Low
Punch for the duration of your winning round.
When you defeat your opponent go to a
sweeping distance and release Low Punch.
HIDDEN CHARACTERS
Noob Saibot: A black character whose moves
mimics that of the three Ninjas (Scorpion,
Reptile and Sub Zero) and Jax. To face Noob
simply play and win 25 matches in a row.
Smoke: Go to the Portal stage and try to do
lots of uppercuts. If you are lucky, a picture of
& v
a man in the lower right hand corner should
appear (he appears in random sequence with
every uppercut). When he appears quickly
press Down and Start. If successful you will
be transported to Goro’s Lair and fight the
amazingly fast Smoke.
Jade: On the round before the Question
Mark, beat your opponent with only Low Kicks
and no Blocks (like the routine for a babality or
friendship). Success means you’ll meet Jade.
Pong: To play a game of the classic game
Pong, play 250 battles in two-player mode.
This one is for keen Mortal Kombat fans only.
A
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PIT FATALITIES/TOMB FATALITIES
Both pit and tomb fatalities must be done in uppercut distance to your opponent.
Baraka
F, F, D, HK
Johnny Cage
D, D, D, HK
Hung Lao
F, F, F, HP
Jax
U, U, D, LK
Kitana
F, D, F, HK
Lui Kang
D, B, F, F, LK
Mileena
F, D, F, LK
Reptile
D, D, F, F, BLK
Scorpion
D, D, F, F, BLK
Sub Zero
D, D, F, F, BLK
Rayden
U, U, U, HP
Shang Tsung
Hold BLK (D, D, U, D)
then release BLK
4
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47
MIGHT AND MAGIC
MEGA DRIVE
Here is a way to get easy hit points in
this role playing epic thanks to David Wood
of Grays Point, NSW. Go to Dragon’s Lair
and to the middle left wall from where you
entered. Walk through and you should
receive a whopping 1000 hit points.
Beware, however, as you’ll have to be pretty
strong to fight the ancient dragon at the end
of the dungeon.
FLASHBACK
MEGA DRIVE
Here is a cheat that allows you to walk
through locked doors courtesy of Brendan Tai
of WA. Stand in front of any door and turn to
face the opposite direction. Now press button A
and select the direction to run away from the
door. As you start to move, take your finger off
the A button and turn back to face the door.
Press button A once more and you should be
able to walk straight through the door. Do not
stop halfway through however, as you will most
likely become stuck and the game crashes.
SPIDER-MAN
MEGA DRIVE
You will require two controllers to get this
cheat for unlimited webbing and lives. First
of all go to the option screen and leave
Spiderman next to the word ‘Level’. Now
press and hold Start on controller two and
then press and hold buttons A, B and C on
controller one. Now press diagonal up and
right on controller one. If done correctly you
should see three exclamation marks next to
the word ‘Level’. Start the game and
immediately press Pause.
Now press button A for extra webbing,
button B for extra lives and button C for
invincibility.
Thanks to Jason and
Aaron Wylie of Karrinyup
WA.
JAMES POND 2
MEGA DRIVE
Here is a bundle of cheats for this fishy
adventure from Cameron Aitkenhead of
Tammin, WA.
Level Select: On the title screen (where it
tells you to ‘Press Start’), hold Down, Left,
button A and button C together and then
press Start. A level select should now be
gracing your screen.
infinite Lives: Get to the sports level and
cross two sets of spikes and get to the big
tennis ball. You should now see five
objects. Collect them in this order: Lips, Ice¬
cream, Violin, Earth and Snowman (it spells
L.LV.E.S.). You should now have infinite
lives.
Invincibility: At the very start of the
game, jump onto the roof and collect the
objects in this order: Cake, Hammer, Earth,
Apple and Tap (it spells C.H.E.A.T.). This
gives you about 10 minutes of invincibility.
Level Skip: To skip to the end of your
current level, do the above cheat and then
pause the game and press A, B, A, B. When
you unpause the game you should be
transported to the next level.
RA hIBOW ISLANDS
MASTER SYSTEM
When the title screen comes up, press Left, button two, Right, Up, Down,
Left, Right and button two, again. If successful the music should stop and say
‘World One’. Now just press Left and button two to select your world. Thanks
to Rhys Whitely of Caringbah, NSW.
WIZ ’N LIZ
MEGA DRIVE
Here are some tips from Troy Masters of Baxter, VIC.
When entering the password: On the fast letter press C and
Start simultaneously to enter that letter. If done correctly you
should start the game with the fruit shop open and 100 stars
to spend.
We all know by pressing ‘A’ and ‘Down’ that Wiz ’n Liz fart,
but enter a game area and press ‘Up’ and ‘A’ and Wiz ’n Liz
should shout ‘Yeah’ to confirm the cheat has been activated.
Now when you touch a rabbit, it will not turn into a letter or
fruit. Rather a glowing time icon should appear giving you
extra time to complete your level. Very handy in the latter
stages. When choosing ‘Colour of Magic’ the sub-game, hang
around awhile and you should be rewarded with a hefty
250,000 points for your patience.
BUBSY
MEGA DRIVE
Here are the level passwords to Bubsy
courtesy of Suzanne O’Leary-Hoy of
Termeil, NSW.
Chapter 1 .JSSCTS
Chapter 2.
.CKBGMM
Chapter 3.
.SCTWMN
Chapter 4.
.MKBRLN
Chapter 5.
.LBLNRD
Chapter 6.
.JMDKRK
Chapter 7..
.STGRTN
Chapter 8.
.SBBSHC
Chapter 9.
. DBKRRB
Chapter 10 ....
. MSFCTS
Chapter 11....
.. KMGRBS
Chapter 12....
. SLJMBG
Chapter 13....
. TGRTVN
Chapter 14....
. CCLDSL
Chapter 15....
. BTCLMB
Chapter 16 ....
. No Code
MASTER SYSTEM
Here is an easy way to complete this unreal
game thanks to Nicholas Rademaker of
Greystanes, NSW.
Go to the password screen and enter the
password 9ENVA55M.
Now go to either one-player or two-p!ayer
continue and go to level 200.
You should now be facing the final boss. As
soon as the round starts, quickly head for the
Thunder Bubble. Jump off the top platform (so
that you are close to the side) and shoot
bubbles into the wall. The bubbles should burst
and form a lightning chain reaction. Continue to
blow bubbles from the bottom corner and
remember to
dodge the boss
(he always moves
in the same
pattern). With any
luck, the boss
should turn red
and be encased
in a bubble. Pop
this bubble and
watch the tear-
jerking ending.
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CHAOS ENGINE
MEGA DRIVE
Here is a code for The Chaos Engine that gives you over
$40,000 in a two-piayer game.
LQYDH8223VL6
Thanks to Stephen Johnson, Thornleigh, NSW.
; era
BUBBLE BOBBLE
T here are only two things certain in this
world. One is death rock roolz. The other is
that without your help these very pages would
be very white. Which would mean death for a
couple of staff members here. Which would be
OK but sort of messy and we’d have to clear out
a few desks and discover all sorts of horrible
truths. To curtail any chance of this happening
we want you to send us any hints and tips you
discover with which we can ensure these pages
are jam-packed. The best one each month wins
a year's subscription to Megazone. Which, you
just gotta agree, is much better than a
subscription to New Zealand Women's Weekly .
There are rules, though.
yoti might win .»—•
1. ‘That Billy Joel guy is a real talent and on
the cutting edge of rock. But not as good as
Elton John.’ ie, don’t send us lame gibberish.
Make sure it makes sense.
2. It must be either typed or written in your
best handwriting ever. You can use the blood
of a virgin (tf you know any virgins) sacrificed on
a mountain top at midnight if you so desire. So
long as the wind was blowing in a southerly
mode before you danced your merry Satanic
evil jig.
3. Label. Each. Step. Clearly. Use. As. Many.
Full. Stops. And. Sentences. As. You. Like.
4. Test it on a teacher at school. If they can
understand it, send it to us. If you never go to
school or are too old to attend, we suggest you
test it on a police officer in Melbourne or use
the excuse to entice a well-constructed
member of the opposite sex (or same, if it is
your desire, or even the neighbour’s pet cat)
into your boudoir for 'joy-pad research’. It works
every time for Adam.
(Matt and Duane have the pictures and audio evidence to
prove it.)
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^ hese codes are very special indeed. You’ll
I need an Action Replay cart to use them. If
they’re not available at your local milk bar or
deli, call Kaylee Computing on (09) 310 1962
They will help.
LAND STALKER
ZOMBIES
MEGA DRIVE
FFFAD70002 Infinite lives player one
FFFB770002 Infinite lives player two
' i
K M.y
l
MEGA DRIVE
FF543E00AA
FFFADD0096
FFFB7D0063
FFFAE7000A
99 Heart points
FF547E00AA 99 Hit points
FFFB87000A
FF120F00FF
Start with 255 gold.
Infinite bullets player one
Infinite bullets player two
Infinite bazookas player
one
Infinite bazookas player
two
WOWPEIR DOG
MEGA-CD
Following are level codes for that
Mega-CD classic Wonder Dog,
thanks to John Bruyn, Darwin, NT.
Thanks to Troy Masters of Baxter, VIC, for
the above two codes.
Thanks kindly to Stephen Thoroughgood of
Newcastle, NSW, for these codes.
Hr
MORTAL KOMBAT II
LEVEL
1 ....
CODE
MYSTIC
2.
....ANKLES
3.
....LEDZEP
4
....REEVES
5..
....PIXIES
6.
....WOOPIE
MEGA DRIVE
FFAB960099
FFB6230078
FFF4570015
Infinite time
Infinite energy
Infinite credits
i
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n
JAGUAR XJ220
MEGA-CD
We just can’t stop John Bruyn. Here is
yet another cheat from this mad Darwinian
gamer.
If you want to always win (and who
doesn’t?), go to the options menu and
highlight the box with ‘1/Name’ in the top
left hand corner. Erase the name and put
in 'Mar'. Exit and go to the menu to
choose the world tour option and then
choose the country you want to race in.
Wait until the race commences and press
Start to pause the game. Simultaneously
press A, B and C to have a victory in every
race!
SPIDER-MAN
MEGA DRIVE
Also from John Bruyn is this level select
cheat. Go to the options screen and
choose a difficulty level, then press and
hold diagonally Up/Right plus A and C on
pad. At the same time, keep pressing
Start and voilal Exclamation marks should
appear on the screen. Now start the
game, hit Pause, and press A to restore
web, B to restore energy, A and C to
become invincible. Now for the piece de
resistance ~ press A, B and C to skip to
the next level.
Enter these codes together:
FFEEA40024
FFEEAD0030
This cheat only works in two-player mode
and the Action Replay’s activator must be
placed to neutral position once you have
chosen your players. This code starts you with
24 wins and 48 icons meaning win wifi take
you to Noob.
SUPER STREET FIGHTER II
MEGA DRIVE
Use this code before using any other of the
codes below
FF80C10000
FF858B000X
FF803D0090
FF80C20001
FF828A0002
003BE6602E.
Special moves in mid-air
for Player One
Player One fights the same
opponent through the game
Unlimited Energy for Player
One
Player One turns into flame
when hit
Player One only needs one
hit to win the round
FF80750001
FF82850005
FF80B40000
FF801BOOOO
FF80620012
FF81890000
FF80400011
FF803E0011
Extra turbo speed Player One
Stops countdown timer
Every special move has fire
balls for Player One
Player One’s character is
speeded up
No combos allowed
No dizzy for Player One
Only low jumps and special
moves for Player One
Bizzaro mode. Very weird
moves for Player One.
A ustralia has but one Sega agony
ffA aunt. And that person just hap-
pens to be me. So if you're
freaking out over a game or spinning
out because you can’t escape from
level 345 of Slug Maul, drop me a
line. I'll fix you up.
TURN TO CRIME f KIDS
Hi, Agatha,
My name is Nathan and over
here in New Zealand we
unfortunately get Megazone one
month late and on top of that we have
to pay $7 per copy. It’s probably not
your fault but it sux. Anyway do you have
any tips on the Lucky Dime Caper on
Master System. Thanks and congrats on
your Number One magazine.
Nathan Gardner, Hawke’s Bay, NZ
Cjlo:
Hellooooooo New Zealand. Do I have any
tips for Lucky Dime Caper? Why, yes. First offdie. When the BHfl
continue screen appears press Down and button One for | |^H
infinite lives for that level. For more extra lives, find the iHH
bouncing pot and break it open to find a power up. Collect emsesi
the bonus and then walk back a little (about one screen
length) and then return. The pot should have magically regenerated
giving you another bonus. Keep repeating this process for extra lives
and score bonuses.
if you’re worried about the 20 year time lag between Australia and
NZ it is always possible to obtain a subscription. This will ensure that
you receive the magazine on time and at a slightly cheaper rate. Plus
you score a free game. Failing that, if you reckon that Megazone is
too expensive you could always just steal a copy from the newsagent
or supermarket. Just don’t get caught, that’s all. Or, alternatively,
move to Australia.
Oh, Agatha,
Are there any hints, cheats or tips for Ski tchin ’ on the Mega Drive?
Thanks.
Adam Gunn, Park Ridge, QLD BRr- ? 1
Is there anything on Skitchin’? Well, skate demons, it might just
be your lucky week. On the intro screen, press button B rf button A,
Down, button A, Start and Start (it spells BADASS). You should hear
a sick car crash sound. Don f t get distracted though bos here you
Jf '■>'.?$*' ‘ f
can enter the following passwords:
Speed: three nitros *
Monkey: gives you $2000 O
Totem: takes you to rainy Vancouver
Broncos: takes you to rocky Denver i
Airport: takes you to grungy Seattle
Capital: takes you to stately Washington
Cars: takes you to grimy Detroit
Palms: takes you to sunny Miami
Liberty: takes you to slammin ’ New York
And that, Mr Gunn, is a full deck.
MICKEY MA YHEM
I own a Master System and I am stuck on Land of Illusion. How do
you get past the Castle Ruins Stage?
Paul Healy, Ashburton, VIC
Oh, look. First of all pick up the lanterns and go down the ladder.
Jump on the pumpkins and, when you reach the yellow Mickey bricks,
pick them up and throw them over the spikes to make a path across.
On the scrolling section pick up the blocks as fast as possible to
clear a pathway. When you pick up the key you have to jump on the
switch and make your way back to the beginning. Continue until you
reach a switch and two blocks on top of each other. Throw the key on
the switch and then
i Jillk
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TOTALLY STUCK
Dear Agatha,
I am totally stuck playing Prince
of Persia on the Master
System. Could you please tell
me the password for the last
level?
Jake, Tucabia, NSW
Slacko. The password for
level 14 is QIGGDX.
IH
.' 7 '®
PERSONAL ATTENTION
Dear Agatha,
I’d like to know if the level select for Sonic
3 works. I have tried this cheat hundreds of
times but have never been successfut.
Raul Torres, Quakers Hill, NSW
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r/?e level select really does work, so
without coming around to personally tend
to you l don't know what you 're doing
wrong! When Sonic appears on the title
screen and shoots out at you, quickly, like really quickly, press Up, Up, Down, Down, Up, Up,
Up, Up. You should hear a chime and be given a sound test option. Go in to the sound test
and a level select will grace your screens. You have to get the timing right at the beginning.
'.I IC
ii.
should have no further prob¬
lems with those pesky ghosts
JUST DON 9 T GET IT
Dear Agatha,
Could you explain the level select for X-Men on Mega Drive in as
much detail as possible. I have five mags with this cheat but still
cannot get it to work. Please
Shane, TAS
Serves you right for reading those other mags, it will make you
go blind, you know. It's an extremely complicated cheat but here's
a step-by-step guide to make it a bit easier.
1. Turn the machine on and quickly hold down button A and C
on controller one.
2. When the title screen appears, press Start on controller one
3. Press Start on controller two.
v 4. Press Start on controller one again
%5. You should now begin the game in the control room. Look to
the right-hand side and you should see a group of control panels
(each one representing a level in the game).
1 6. Stand in front of a control panel and hold down B and C to
warp to the desired level.
Don't say I don't look after you.
GOLDEN OLDIE
Please Agatha,
Could I please have any cheats for Truxton on Mega Drive. I T II take
anything.
Rhys Allen, Nowheresville
You may take anything, but I'm only interested in dishing the best
dirt. Here is a beaut cheat for this golden oldie. Set off a bomb (as you
do) and when it explodes press Pause. Wait a few seconds and, shock,
your bomb should still be effective and, unsurprisingly, cause mega
damage. Hmm... mmm. Now, simply unpause the game and you should
find your enemies dead. Simple, yes. But rock hard.
NSW 2010
You stuff it - shell kiss it better
(but no tongues).
Traumatised? Take a holiday and let Agatha
m Australia's only Sega agony aunt, cure your
and make you a nice roast dinner.
SPIN OUT
Dear Agatha,
Do you have any cheats for
Sonic Spin ball on Mega Drive.
Martin, NSW
Ves. A cool level select that
should help you get through. Go
to the options menu and press
A, Down, B, Down, C, Down, A,
B, Up, A, C, Up, B, C, Up. When
you hit the title screen press:
A + Start to go to level two
B + Start to go to level three
C + Start to go to level four
ANAEMIA
Dear Agatha,
I need blood. What is the
code for Mortal Kombat on
the Master System? Thanks
heaps.
Adam, QLD
Mmm... blood. On the 'Code
of Honour ' segment of the title
screen, press button two, but¬
ton one, button two, Down and
Up. Welcome to Goreville,
Adam.
MUTANT
Dear Agatha,
have been playing Bart vs
the Space Mutants for some
time now and I am totally stuck.
How do you get the window with
the purple ghost on the first
level? Please help.
Jason, NSW
No problem, Jason, Simply
stand between the last two
mutants and jump continuous
ly. At the apex of each jump,
use your spray can and you
Ii
Get yourself a time machine; pick up a big mutha of a gun; put on your
dancing shoes. It’s time to go on the rampage
elcome to the opening level, designed to give you a gentle
introduction to the trials and tribulations ahead. Not much
happens to begin with, however this doesn’t mean things are easy.
Remember, lives are scarce, so don’t blow any at this early stage.
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<1 Once you reach the end of the level, blast these two nodes to
complete your mission and then dash through the exit towards the
dangerous perils ahead.
T he third section of World One is very straightforward to
complete. There are two possible routes to take, but
naturally Megazone only shows the best, most efficient one!
here are plenty of opportunities to collect loads of power-ups
and cash, so be prepared!
A The key allowing you to
continue through the level is
found here; grab it to open a
clearing in the otherwise
impenetrable scenery.
A Use the key
located outside to open
this room and then enter
to collect a veritable
feast of power-ups!
► Blast this node and
prepare to short the hordes of
creatures that appear. Next
go right to find a new set of
steps, providing access to
higher platforms.
► Grab this key to remove
the pillar blocking the clearing
above. Inside is a node. When
you come out, go left. The
pathway is now cleared in
your favour!
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exit kill the creature emerging
from the wall to give a wel¬
come boost to your savings!
A Shoot the pillar on the right to
reveal a key and a restart point. The key
provides access to loads of bonuses over
to the right.
54
MEGAZONE
#46
Solution © Paragon Publishing Ltd, 1994
T he action begins to hot up during the second section
of World One, as the playing area dramatically
increases in size. Throughout the section are alternative
routes to the exit and it's important to select your
passage wisely, otherwise it could be curtains.
▼ Grab this
key to activate a
bridge over the
steaming mud
stream.
▼ At this point it's decision time. The
cause is deciding which way to go, although
no real advantage is gained taking a certain
route. The only advice we can give is going
to the right gets you to the exit quicker.
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A Clear the path to this island to obtain
a few helpful power-ups. The key here also
opens the bridge over to the right of the
section.
A Unveil this bridge with he key located
nearby and use it to gain access to loads of
tasty power-ups. Once you've grabbed them
all, continue using the other bridge.
A Destroy the last node and then dash
through the exit.
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his section gives you an early example of the complexities of Chaos
change as you go along,
power-up and, as always
BH
reveal the path*upwards, then shoot the
ever emerges
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MEGAZONE
55
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hings start to get allittle bit weird!in World Two. Each level
somehow seems to
as you
progress, making it tough
means the level looks tot;
to know what’s going on. Basically, tt
totally different at the end, compared witt
mjk
Go left at the top
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of these steps to find
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key which <
get at even
items.
allows you to
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appear here, go down
and do battle with the
evil creatures waiting
below. Next head
upwards, always
Jj
keeping a close eye on
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en go back to the
ou’ve just passed,
steps have now
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W
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T Get the key and walk into the
crater. This warps you back to the start of
the level, however, there will now be a set
of steps leading to the top of the walls. Go
up here and watch your bank balance
surge skywards.
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W elcome to the second
section of World Two,
where an incredible
treasure trove of goodies
await the brave! Don’t take
^ This room contains loads
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any chances on this level
and, with any luck, you can
really boost your standing.
The best path to choose,
which leads to all the
of goodies. Grab the key and
then blow away the strange
dog-like creature that comes
running out.
*
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► The keys in front of you
open the doors on the opposite
side. Decide which route to
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treasures, is the one we’ve
pointed out. So, if you pay
attention and follow us,
then everything will be
quite alright!
take and then pick up the
appropriate key. We reckon
the left route is the one to
take, it’s much more
interesting.
rri
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MEGAZONE
#46
▼ Use the steps to get up to the restart
point in the room above, allowing you to go
down the opposite side.
T Kill all the creatures in this section to
reveal a hidden key. This opens the wooden
door next to the steps.
T Grab the first key in here, but not the
second. This allows you to walk across the
pipe above and collect the bonuses.
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I f you like landing yourself in hot water get ready. In fact things are
positively boiling over and there’s steam around every corner. Be
careful not to burn yourself and keep shooting the pipes whenever
possible. Other than that, your biggest task is staying alive!
A Shoot out this part of
the wall to reveal a key to the
treasure below.
A Blast this pipe to stop the
steam from blocking your path
though the rest of the stage.
W 1,
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every creature
in this area
and then
.. ?
ONE-PLAYER CAME
TWO-PLA YER GAME
before your very eyes!
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A t the beginning of this level you come across a row of keys.
These unlock two different routes through the stage. To get
the most goodies walk to the right corner and walk left, collecting
every key you reach. However, don't get the one on the far left.
Now walk over the bridge that appears.
► Shoot the
middle statue,
which is different
from the rest,
this clears a
pathway out of
the room.
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M When you reach the section of
hovering platforms, grab the key
indicated by the top pointer, after
approaching it from below. Next get
he key indicated by the pointer at
the bottom. This allows you to grab
the goodies shown by the middle
pointer. After carrying out these
instructions you're warped to the
centre of the platforms where you
choose from the two different
treasures and monsters. Once
you’ve ba gg ed all the gear, beat a
hasty retreat to the exit!
◄ Shoot this node to form a
bridge over the chasm in the
previous room.
<1 If you fail to get the required
keys to reach the left-hand side of
the level, fear not! Go to this room
and shoot the middle statue at the
top, revealing some bonuses.
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T he nature of this level is totally dependent on the exit you decided
to take in the last stage. According to your choice, you tackle one
side of this stage, although both sides are virtually identical. If you
have followed the route in this solution, you will start on the right-
hand side, which is the position we'll assume you’re in for our tips on
this stage.
▼ At this point you're
warped back to the original
route on the other side of
the level. It’s all very
confusing stuff, but keep
persevering.
▼ This set of keys is
surrounded by a force field. To
get to them, shoot all the
statues surrounding them in a
clockwise direction, starting with
the bottom-left statue.
ST?a
•• t
A Depending on the side of
the level you’re playing, this exit
takes you to a different starting
point on the next level.
A As you go through this corridor, the keys in
the first rooms you enter open the next set of
doors upwards. Keep trying these doors until you
find the one leading to the exit.
A If you collect the silver key on the right as
you go up the stairs, the second one vanishes.
Collect the third one and you’re warped to the
same point on the opposite side of the level.
M Step into
s alcove and
be warped to a
secret area at
the bottom of
the level.
M Shoot the
statue to reveal
set of steps
leading up to
golden key
to the right of
the starting
point. This
opens a small
treasure room to
left.
A Aim for
exit, by
shooting the
nodes on either
side to open it.
Once this is
achieved you’re
on to the
ultimate world
and all the
horrors this
entails!
I f you emerge at the centre of the
level, collect the two silver keys to
be warped to the other starting point
in the top-left corner. This level is one
of the toughest in the game, with
more enemies to contend with then
ever before! Try not to do anything
silly - remember once through this
stage you can power-up yet again.
december MEGAZONE
59
lif hen you emerge, blinking, into the terror-ridden atmosphere
WV of the final World, collect the two golden rings located above
and below you. These reduce the amount of invincible creatures
found in the next room. This stage has two exits, there’s nothing
much between them and the one indicated is purely our choice.
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A Blast this node and
open up the exit to
escape top the next
stage. We’re getting
close now, folks!
A All the rooms here
are packed with
enemies. Take plenty of
time and pick all the
blighters off one by one.
A When you emerge,
shoot the cannons as
they appear on the plat¬
forms around you, then
go left. Shoot the pipe to
drain the water from the
next room and go down.
A Shoot the lever to
open the room with the
golden key. This key
blocks off the alternative
route through the corri¬
dor on the right. Go to
the next room and walk
into the manhole.
A Shoot this pipe to
clear the way to
progress. Drop down into
the huge treasure room
for a romp after that!
D on’t be fooled by the fact
that this is a simple stage in
structure - it’s still damn
To get to the exit
shoot the base of this
generator. It explodes,
down to is one long corridor
leading to the exit at the top.
However, the path is blocked by
final level
-j ■ i ■ 11
3*x£o&,t
first room. If you shot th<
digit on the wall it would
nodes. The force channelling
wall would’ve changed to
one. Shoot the
corresponding numbers in
this room to deactivate the
nodes and clear a path to
the fiftlt room.
In this first room, collect
the golden keys to activate a set
of stones forming a circle. Keep
shooting any one stone
repeatedly until it’s destroyed.
This causes the others to
In this second room
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frame. If you stop tlfiis
5 e
:}* *•<:.,[' -I
exact point where the
contact meets, you open a
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i f you followed
the route
marked out on
the previous
level, you begin !
I
this one in a i
i
small room. Grab ^ 1
the key to open
the door and then
la
go right down the
corridor. You're
attacked by !
ravenous rats I
I
along the way
who take plenty j
of hits before
they bite the
bullet. There is a |
useful extra life
at the end of the
level. HI
t
i
P
i
Shoot the guns that Go into this room and Once you've explored the Shoot the guns and grab
appear around the edge of the shoot the middle switch on the outside ledge, shoot the final the silver keys at this point. !
room, and then grab the goodies wall, followed by the left one. switch on the right to drain the More guns appear along with
scattered around the floor. This gives you access to a new water from the inside of the rats so blow them away before
I
set of steps. pumping room. going to the room above. Shoot
the last two nodes and split.
_
•WU'«u *v-V*.
, H
■■
#YRSOF4W3VDN
TWO-PLAYER CAME
J, ",
T his is the final level, with the infamous Chaos Engine located inside a force field in the
centre. To deactivate this, first destroy the four generators dotted around the level. Each
of these generators must be shot at the base in order to be destroyed. Take care, kick some
butt, and beat the system!
The two
generators at the
top are perhaps the
hardest to destroy.
Break the electric
pulses coming
towards you and
around the comer
underneath the
generator to destroy
it, before it gets you
with some fresh
pulses.
december
M The action begins to
hot up when you’re
confronted by hordes of
nasty creatures, as well as
homing energy pulses. So
take extra special care!
M When every generator
is destroyed, the force field
around the Chaos Engine is
deactivated. Walk into the
ring in front of it to be
warped away for the final
battle. The Chaos Engine is
surrounded by a protective
shell; shoot through this to
expose its innards. Once the
engine’s vulnerable, it
increases its firepower.
Keep pumping it with lead
until it explodes, and then
sit back and watch the
happy ending!
<4 Be quick to approach
and destroy the generators,
otherwise they emit small
pulses of energy that home
in on you.
M After each generator is
destroyed a restart token
appears. You can now re¬
animate your partner should
he die - unless you don’t
want to, of course!
MEGAZONE
r
61
(at the ludicrously low price of $59.40)
and you can pick the game of your choice
from the selection below. And you’ll be
protected against any price rises.
► 3. If you don’t, we’ll shoot this help¬
less and (very) endangered koala. &
Don’t delay, send off today. Or grab
your credit card and call our subscriptions
hotline on 008 807 913.
► 1, You get Sega Megazone every
month (obviously). No need to trudge
down to the newsagent’s every time,
come rain, hail or snow*. It comes directly
to your doorstep, and is so hot off the
presses, Australia Post have had to issue
their posties with asbestos gloves.
► 2. You get a game. Completely
free. Pay for 12 issues of Sega Megazone
♦Rare, we admit. But you never can tell, what with the ozone layer and everything
LiiYLE
BIJt.i)
vtmvsy-'.
Quackshot
mas® system
L3 1!
Eli]
TjTi |
* XVr
4 < v V:
▲ The game that put Sega
where it is today.
Earthshattering at the time
of its release, nothing else
can touch it for speed.
A Disney has produced some
cracking games, and Quackshot is
no exception. Smart cartoon
graphics, slick animation and
superb playability to boot.
A For ages it was widely
regarded as one of the best beat
’em ups around and it can still
hold its own against newer
fighting games.
A Excellent arcade
adventure with plenty of
levels to explore and enough
to keep you going for yonks.
An 8-bit classic!
YES, hurry up and send me 12 hot issues of
And send me the following game for free:
for the ludicrously low price of $59.40.
SONIC THE HEDGEHOG
(Mega Drive)
I am a new subscriber
QUACKSHOT
(Mega Drive)
STREETS OF RAGE
(Mega Drive)
WONDER BOY 3
(Master System)
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I enclose a cheque/money order payable to Mason Stewart Publishing. Or debit my credit card
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Offer good only in Australia. Ring for overseas rates. Titles stated supplied subject to stock. Wc reserve the right to substitute an alternative title should
stocks run out. Please allow 4-6 weeks for delivery of first issue and game. Offer valid until January 31, 1995. MX 1 294
BSTTLESTSTI
MULTISYSTEM TWIN PLAYER ARCADE CONTROL PANEL
*****
ONLY
//
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FOR USE WITH:
SEGA MEGA DRIVE
SEGA MASTER SYSTEM
NINTENDO ENTERTAINMENT SYSTEM
SUPER NINTENDO ENTERTAINMENT SYSTEM
AMIGA/COMMODORE 64
It's Cool, It's Fast, It's Incredible 1
'The Best Joystick ever made"
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1 BSII
BATTLESTATION II
99.00 |
ADD FREIGHT
9.00
TOTAL $
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Any I game
Any 2 games
Any 3 games
$100
♦Selected Range Only
Lion King.$99
Micro Machines II.. «t*^99
Lethal Enforcers 2. .$109
Power Range $99
Zero Tolerance. $105
Boogerman.
*««**#**•*****#•**#»*****»**•**•*
**•»»«#*•**#•#
Special Mov/e Pack - Lion King & Aladdin $ 150
Alegci Holiday Fun Pack - Ecco II & Rolo $ 125
BE QUICK Stocks are limited!
ARCADE POWER (02) 906 7960
4/401 Pacific Hwy ARTARMON NSW 2004
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THE QUDCECSAND, DEADLY
SNAKES, NASTY MONKEYS,
KILLER JAGUARS, WICKED
SKELETONS, TEMPLE PRIESTS
AND THE SPIRIT WARRIOR***
ABOD? HUE CROCS
CLASSIC IS BACK!
Run, leap, swing, skateboard and
even bungee jump your way
k | , ,
through rainforests, haunted Mayan
temples and rat-infested mines.
12 challenging levels with more
than one solution per game.
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16 meg heart-stopping action.
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PITFALL: The Mayan Adventure and Activision are registered trademarks of Activision Inc. All Rights Reserved.
Distributed by Sony Electronic Publishing Ltd. Sony is a registered trademark of Sony Corporation. All Rights Reserved
ELECTRONIC
PUBLISHING
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